1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "IOConsole.h" |
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30 | |
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31 | #include <iomanip> |
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32 | #include <iostream> |
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33 | |
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34 | #include "util/Clock.h" |
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35 | #include "util/Math.h" |
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36 | #include "util/output/ConsoleWriter.h" |
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37 | #include "core/Game.h" |
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38 | #include "core/input/InputBuffer.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | IOConsole* IOConsole::singletonPtr_s = NULL; |
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43 | |
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44 | //! Redirects std::cout, creates the corresponding Shell and changes the terminal mode |
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45 | IOConsole::IOConsole() |
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46 | : shell_(new Shell("IOConsole", false)) |
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47 | , buffer_(shell_->getInputBuffer()) |
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48 | , cout_(std::cout.rdbuf()) |
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49 | , promptString_("orxonox # ") |
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50 | , inputLineHeight_(1) |
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51 | , statusLines_(1) |
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52 | , lastOutputLineHeight_(0) |
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53 | { |
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54 | // Disable standard this->cout_ logging |
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55 | ConsoleWriter::getInstance().disable(); |
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56 | // Redirect std::cout to an ostringstream |
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57 | // (Other part is in the initialiser list) |
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58 | std::cout.rdbuf(this->origCout_.rdbuf()); |
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59 | |
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60 | this->setTerminalMode(); |
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61 | CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo; |
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62 | GetConsoleScreenBufferInfo(this->stdOutHandle_, &screenBufferInfo); |
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63 | this->terminalWidth_ = screenBufferInfo.dwSize.X; |
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64 | this->terminalHeight_ = screenBufferInfo.dwSize.Y; |
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65 | // Determines where we are in respect to output already written with std::cout |
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66 | this->inputLineRow_ = screenBufferInfo.dwCursorPosition.Y; |
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67 | /* |
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68 | this->lastTerminalWidth_ = this->terminalWidth_; |
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69 | this->lastTerminalHeight_ = this->terminalHeight_; |
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70 | */ |
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71 | |
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72 | // Cursor already at the end of the screen buffer? |
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73 | // (assuming the current input line height is 1) |
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74 | if (this->inputLineRow_ >= this->terminalHeight_ - this->statusLines_) |
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75 | SetConsoleCursorPosition(this->stdOutHandle_, makeCOORD(0, this->terminalHeight_ - this->statusLines_)); |
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76 | |
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77 | // Prevent input line from overflowing |
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78 | int maxInputLength = (this->terminalHeight_ - this->statusLines_) * this->terminalWidth_ - 1 - this->promptString_.size(); |
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79 | // Consider that the echo of a command might include the command plus some other characters (assumed max 80) |
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80 | // Also put a minimum so the config file parser is not overwhelmed with the command history |
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81 | this->buffer_->setMaxLength(std::min(8192, (maxInputLength - 80) / 2)); |
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82 | |
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83 | // Print input and status line and position cursor |
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84 | this->inputChanged(); |
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85 | this->cursorChanged(); |
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86 | this->lastRefreshTime_ = Game::getInstance().getGameClock().getRealMicroseconds(); |
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87 | this->preUpdate(Game::getInstance().getGameClock()); |
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88 | |
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89 | this->shell_->registerListener(this); |
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90 | } |
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91 | |
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92 | //! Resets std::cout redirection and restores the terminal mode |
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93 | IOConsole::~IOConsole() |
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94 | { |
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95 | // Process output written to std::cout in the meantime |
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96 | std::cout.flush(); |
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97 | if (!this->origCout_.str().empty()) |
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98 | this->shell_->addOutput(this->origCout_.str(), Shell::Cout); |
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99 | |
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100 | this->shell_->unregisterListener(this); |
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101 | |
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102 | // Erase input and status lines |
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103 | COORD pos = {0, this->inputLineRow_}; |
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104 | this->writeText(std::string((this->inputLineHeight_ + this->statusLines_) * this->terminalWidth_, ' '), pos); |
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105 | // Move cursor to the beginning of the line |
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106 | SetConsoleCursorPosition(stdOutHandle_, pos); |
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107 | |
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108 | // Restore this->cout_ redirection |
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109 | std::cout.rdbuf(this->cout_.rdbuf()); |
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110 | // Enable standard this->cout_ logging again |
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111 | ConsoleWriter::getInstance().enable(); |
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112 | |
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113 | resetTerminalMode(); |
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114 | this->shell_->destroy(); |
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115 | } |
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116 | |
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117 | //! Processes the pending input key strokes, refreshes the status lines and handles std::cout (redirected) |
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118 | void IOConsole::preUpdate(const Clock& time) |
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119 | { |
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120 | // Process input |
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121 | while (true) |
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122 | { |
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123 | DWORD count; |
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124 | INPUT_RECORD inrec; |
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125 | PeekConsoleInput(this->stdInHandle_, &inrec, 1, &count); |
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126 | if (count == 0) |
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127 | break; |
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128 | ReadConsoleInput(this->stdInHandle_, &inrec, 1, &count); |
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129 | if (inrec.EventType == KEY_EVENT && inrec.Event.KeyEvent.bKeyDown) |
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130 | { |
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131 | // Process keyboard modifiers (Ctrl, Alt and Shift) |
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132 | DWORD modifiersIn = inrec.Event.KeyEvent.dwControlKeyState; |
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133 | int modifiersOut = 0; |
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134 | if ((modifiersIn & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) != 0) |
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135 | modifiersOut |= KeyboardModifier::Alt; |
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136 | if ((modifiersIn & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) != 0) |
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137 | modifiersOut |= KeyboardModifier::Ctrl; |
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138 | if ((modifiersIn & SHIFT_PRESSED) != 0) |
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139 | modifiersOut |= KeyboardModifier::Shift; |
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140 | |
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141 | // ASCII character (0 for special keys) |
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142 | char asciiChar = inrec.Event.KeyEvent.uChar.AsciiChar; |
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143 | |
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144 | // Process special keys and if not found, use Key::A as dummy (InputBuffer uses the ASCII text anyway) |
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145 | switch (inrec.Event.KeyEvent.wVirtualKeyCode) |
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146 | { |
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147 | case VK_BACK: this->buffer_->buttonPressed(KeyEvent(KeyCode::Back, asciiChar, modifiersOut)); break; |
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148 | case VK_TAB: this->buffer_->buttonPressed(KeyEvent(KeyCode::Tab, asciiChar, modifiersOut)); break; |
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149 | case VK_RETURN: this->buffer_->buttonPressed(KeyEvent(KeyCode::Return, asciiChar, modifiersOut)); break; |
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150 | case VK_PAUSE: this->buffer_->buttonPressed(KeyEvent(KeyCode::Pause, asciiChar, modifiersOut)); break; |
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151 | case VK_ESCAPE: this->buffer_->buttonPressed(KeyEvent(KeyCode::Escape, asciiChar, modifiersOut)); break; |
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152 | case VK_SPACE: this->buffer_->buttonPressed(KeyEvent(KeyCode::Space, asciiChar, modifiersOut)); break; |
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153 | case VK_PRIOR: this->buffer_->buttonPressed(KeyEvent(KeyCode::PageUp, asciiChar, modifiersOut)); break; |
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154 | case VK_NEXT: this->buffer_->buttonPressed(KeyEvent(KeyCode::PageDown, asciiChar, modifiersOut)); break; |
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155 | case VK_END: this->buffer_->buttonPressed(KeyEvent(KeyCode::End, asciiChar, modifiersOut)); break; |
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156 | case VK_HOME: this->buffer_->buttonPressed(KeyEvent(KeyCode::Home, asciiChar, modifiersOut)); break; |
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157 | case VK_LEFT: this->buffer_->buttonPressed(KeyEvent(KeyCode::Left, asciiChar, modifiersOut)); break; |
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158 | case VK_UP: this->buffer_->buttonPressed(KeyEvent(KeyCode::Up, asciiChar, modifiersOut)); break; |
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159 | case VK_RIGHT: this->buffer_->buttonPressed(KeyEvent(KeyCode::Right, asciiChar, modifiersOut)); break; |
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160 | case VK_DOWN: this->buffer_->buttonPressed(KeyEvent(KeyCode::Down, asciiChar, modifiersOut)); break; |
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161 | case VK_INSERT: this->buffer_->buttonPressed(KeyEvent(KeyCode::Insert, asciiChar, modifiersOut)); break; |
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162 | case VK_DELETE: this->buffer_->buttonPressed(KeyEvent(KeyCode::Delete, asciiChar, modifiersOut)); break; |
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163 | default: this->buffer_->buttonPressed(KeyEvent(KeyCode::A, asciiChar, modifiersOut)); |
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164 | } |
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165 | } |
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166 | } |
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167 | |
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168 | // TODO: Respect screen buffer size changes |
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169 | /* |
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170 | // The user can manually adjust the screen buffer size on Windows |
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171 | // And we don't want to screw the console because of that |
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172 | this->lastTerminalWidth_ = this->terminalWidth_; |
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173 | this->lastTerminalHeight_ = this->terminalHeight_; |
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174 | this->getTerminalSize(); // Also sets this->inputLineRow_ according to the cursor position |
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175 | // Is there still enough space below the cursor for the status line(s)? |
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176 | if (this->inputLineRow_ >= this->terminalHeight_ - this->statusLines_) |
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177 | this->moveCursor(0, -this->inputLineRow_ + this->terminalHeight_ - this->statusLines_ - 1); |
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178 | */ |
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179 | |
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180 | // Refresh status line 5 times per second |
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181 | if (time.getMicroseconds() > this->lastRefreshTime_ + 1000000) |
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182 | { |
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183 | this->printStatusLines(); |
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184 | this->lastRefreshTime_ = time.getMicroseconds(); |
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185 | } |
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186 | |
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187 | // Process output written to std::cout |
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188 | std::cout.flush(); |
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189 | if (!this->origCout_.str().empty()) |
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190 | { |
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191 | this->shell_->addOutput(this->origCout_.str(), Shell::Cout); |
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192 | this->origCout_.str(""); |
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193 | } |
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194 | } |
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195 | |
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196 | //! Prints output text. Similar to writeText, but sets the colour according to the output level |
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197 | void IOConsole::printOutputLine(const std::string& text, Shell::LineType type, const COORD& pos) |
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198 | { |
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199 | // Colour line |
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200 | WORD colour = 0; |
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201 | switch (type) |
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202 | { |
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203 | case Shell::DebugOutput: colour = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; break; |
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204 | |
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205 | case Shell::UserError: colour = FOREGROUND_INTENSITY | FOREGROUND_RED | 0 | 0 ; break; |
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206 | case Shell::UserWarning: colour = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | 0 ; break; |
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207 | case Shell::UserStatus: colour = FOREGROUND_INTENSITY | 0 | FOREGROUND_GREEN | 0 ; break; |
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208 | case Shell::UserInfo: colour = FOREGROUND_INTENSITY | 0 | FOREGROUND_GREEN | FOREGROUND_BLUE; break; |
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209 | |
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210 | case Shell::InternalError: colour = 0 | FOREGROUND_RED | 0 | 0 ; break; |
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211 | case Shell::InternalWarning: colour = 0 | FOREGROUND_RED | FOREGROUND_GREEN | 0 ; break; |
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212 | case Shell::InternalStatus: colour = 0 | 0 | FOREGROUND_GREEN | 0 ; break; |
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213 | case Shell::InternalInfo: colour = 0 | 0 | FOREGROUND_GREEN | FOREGROUND_BLUE; break; |
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214 | |
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215 | case Shell::Verbose: colour = FOREGROUND_INTENSITY | 0 | 0 | FOREGROUND_BLUE; break; |
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216 | case Shell::VerboseMore: colour = 0 | 0 | 0 | FOREGROUND_BLUE; break; |
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217 | case Shell::VerboseUltra: colour = 0 | 0 | 0 | FOREGROUND_BLUE; break; |
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218 | |
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219 | case Shell::Command: colour = FOREGROUND_INTENSITY | FOREGROUND_RED | 0 | FOREGROUND_BLUE; break; |
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220 | case Shell::Hint: colour = 0 | FOREGROUND_RED | 0 | FOREGROUND_BLUE; break; |
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221 | |
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222 | default: colour = 0 | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; break; |
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223 | } |
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224 | |
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225 | // Print output line |
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226 | this->writeText(text, pos, colour); |
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227 | } |
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228 | |
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229 | //! Prints all status lines with current content |
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230 | void IOConsole::printStatusLines() |
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231 | { |
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232 | // Prepare text to be written |
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233 | std::ostringstream oss; |
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234 | oss << std::fixed << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgFPS() << " fps, "; |
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235 | oss << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgTickTime() << " ms tick time"; |
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236 | // Clear rest of the line by inserting spaces |
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237 | oss << std::string(this->terminalWidth_ - oss.str().size(), ' '); |
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238 | this->writeText(oss.str(), makeCOORD(0, this->inputLineRow_ + this->inputLineHeight_), FOREGROUND_GREEN); |
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239 | } |
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240 | |
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241 | //! Changes the console parameters for unbuffered input |
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242 | void IOConsole::setTerminalMode() |
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243 | { |
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244 | // Set the console mode to no-echo, raw input, and no window or mouse events |
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245 | this->stdOutHandle_ = GetStdHandle(STD_OUTPUT_HANDLE); |
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246 | this->stdInHandle_ = GetStdHandle(STD_INPUT_HANDLE); |
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247 | if (this->stdInHandle_ == INVALID_HANDLE_VALUE |
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248 | || !GetConsoleMode(this->stdInHandle_, &this->originalTerminalSettings_) |
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249 | || !SetConsoleMode(this->stdInHandle_, 0)) |
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250 | { |
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251 | COUT(1) << "Error: Could not set Windows console settings" << std::endl; |
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252 | return; |
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253 | } |
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254 | FlushConsoleInputBuffer(this->stdInHandle_); |
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255 | } |
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256 | |
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257 | //! Restores the console parameters |
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258 | void IOConsole::resetTerminalMode() |
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259 | { |
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260 | SetConsoleMode(this->stdInHandle_, this->originalTerminalSettings_); |
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261 | } |
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262 | |
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263 | //! Sets this->terminalWidth_ and this->terminalHeight_ |
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264 | void IOConsole::getTerminalSize() |
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265 | { |
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266 | CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo; |
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267 | GetConsoleScreenBufferInfo(this->stdOutHandle_, &screenBufferInfo); |
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268 | this->terminalWidth_ = screenBufferInfo.dwSize.X; |
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269 | this->terminalHeight_ = screenBufferInfo.dwSize.Y; |
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270 | } |
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271 | |
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272 | //! Writes arbitrary text to the console with a certain colour and screen buffer position |
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273 | void IOConsole::writeText(const std::string& text, const COORD& coord, WORD attributes) |
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274 | { |
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275 | DWORD count; |
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276 | WriteConsoleOutputCharacter(stdOutHandle_, text.c_str(), text.size(), coord, &count); |
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277 | FillConsoleOutputAttribute(stdOutHandle_, attributes, text.size(), coord, &count); |
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278 | } |
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279 | |
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280 | /** Scrolls the console screen buffer to create empty lines above the input line. |
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281 | @details |
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282 | If the input and status lines are already at the bottom of the screen buffer |
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283 | the whole output gets scrolled up. In the other case the input and status |
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284 | lines get scrolled down. |
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285 | In any case the status and input lines get scrolled down as far as possible. |
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286 | @param lines |
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287 | Number of lines to be inserted. Behavior for negative values is undefined. |
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288 | */ |
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289 | void IOConsole::createNewOutputLines(int lines) |
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290 | { |
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291 | CHAR_INFO fillChar = {{' '}, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED}; |
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292 | // Lines to scroll input/status down (if possible) |
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293 | int linesDown = clamp(terminalHeight_ - inputLineRow_ - inputLineHeight_ - statusLines_, 0, lines); |
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294 | if (linesDown > 0) |
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295 | { |
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296 | // Scroll input and status lines down |
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297 | SMALL_RECT oldRect = {0, this->inputLineRow_, |
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298 | this->terminalWidth_ - 1, this->inputLineRow_ + this->inputLineHeight_ + this->statusLines_ - 1}; |
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299 | this->inputLineRow_ += linesDown; |
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300 | ScrollConsoleScreenBuffer(stdOutHandle_, &oldRect, NULL, makeCOORD(0, this->inputLineRow_), &fillChar); |
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301 | // Move cursor down to the new bottom so the user can see the status lines |
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302 | COORD pos = {0, this->inputLineRow_ + this->inputLineHeight_ - 1 + this->statusLines_}; |
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303 | SetConsoleCursorPosition(stdOutHandle_, pos); |
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304 | // Get cursor back to the right position |
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305 | this->cursorChanged(); |
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306 | } |
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307 | // Check how many lines we still have to scroll up the output |
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308 | if (lines - linesDown > 0) |
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309 | { |
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310 | // Scroll output up |
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311 | SMALL_RECT oldRect = {0, lines - linesDown, this->terminalWidth_ - 1, this->inputLineRow_ - 1}; |
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312 | ScrollConsoleScreenBuffer(stdOutHandle_, &oldRect, NULL, makeCOORD(0, 0), &fillChar); |
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313 | } |
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314 | } |
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315 | |
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316 | // ############################### |
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317 | // ### ShellListener methods ### |
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318 | // ############################### |
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319 | |
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320 | //! Called if all output-lines have to be reprinted |
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321 | void IOConsole::linesChanged() |
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322 | { |
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323 | // Method only gets called upon start to draw all the lines |
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324 | // or when scrolling. But scrolling is disabled and the output |
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325 | // is already in std::cout when we start the IOConsole |
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326 | } |
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327 | |
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328 | //! Called if a command is about to be executed |
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329 | void IOConsole::executed() |
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330 | { |
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331 | this->shell_->addOutput(this->promptString_ + this->shell_->getInput() + '\n', Shell::Command); |
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332 | } |
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333 | |
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334 | //! Called if the console gets closed |
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335 | void IOConsole::exit() |
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336 | { |
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337 | // Exit is not an option, just do nothing (Shell doesn't really exit too) |
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338 | } |
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339 | |
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340 | //! Called if the text in the input line has changed |
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341 | void IOConsole::inputChanged() |
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342 | { |
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343 | int newInputLineLength = this->promptString_.size() + this->shell_->getInput().size(); |
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344 | int newInputLineHeight = 1 + newInputLineLength / this->terminalWidth_; |
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345 | int newLines = newInputLineHeight - this->inputLineHeight_; |
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346 | if (newLines > 0) |
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347 | { |
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348 | // Abuse this function to scroll the console |
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349 | this->createNewOutputLines(newLines); |
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350 | // Either Compensate for side effects (input/status lines scrolled down) |
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351 | // or we have to do this anyway (output scrolled up) |
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352 | this->inputLineRow_ -= newLines; |
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353 | } |
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354 | else if (newLines < 0) |
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355 | { |
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356 | // Scroll status lines up |
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357 | int statusLineRow = this->inputLineRow_ + this->inputLineHeight_; |
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358 | SMALL_RECT oldRect = {0, statusLineRow, this->terminalWidth_ - 1, statusLineRow + this->statusLines_}; |
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359 | CHAR_INFO fillChar = {{' '}, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED}; |
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360 | ScrollConsoleScreenBuffer(stdOutHandle_, &oldRect, NULL, makeCOORD(0, statusLineRow + newLines), &fillChar); |
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361 | // Clear potential leftovers |
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362 | if (-newLines - this->statusLines_ > 0) |
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363 | { |
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364 | COORD pos = {0, this->inputLineRow_ + newInputLineHeight + this->statusLines_}; |
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365 | this->writeText(std::string((-newLines - this->statusLines_) * this->terminalWidth_, ' '), pos); |
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366 | } |
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367 | } |
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368 | this->inputLineHeight_ = newInputLineHeight; |
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369 | |
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370 | // Print the whole line, including spaces that erase leftovers |
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371 | std::string inputLine = this->promptString_ + this->shell_->getInput(); |
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372 | inputLine += std::string(this->terminalWidth_ - newInputLineLength % this->terminalWidth_, ' '); |
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373 | this->writeText(inputLine, makeCOORD(0, this->inputLineRow_), FOREGROUND_GREEN | FOREGROUND_INTENSITY); |
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374 | // If necessary, move cursor |
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375 | if (newLines != 0) |
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376 | this->cursorChanged(); |
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377 | } |
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378 | |
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379 | //! Called if the position of the cursor in the input-line has changed |
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380 | void IOConsole::cursorChanged() |
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381 | { |
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382 | int rawCursorPos = this->promptString_.size() + this->buffer_->getCursorPosition(); |
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383 | // Compensate for cursor further to the right than the terminal width |
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384 | COORD pos; |
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385 | pos.X = rawCursorPos % this->terminalWidth_; |
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386 | pos.Y = this->inputLineRow_ + rawCursorPos / this->terminalWidth_; |
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387 | SetConsoleCursorPosition(stdOutHandle_, pos); |
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388 | } |
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389 | |
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390 | //! Called if a new output line was added |
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391 | void IOConsole::lineAdded() |
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392 | { |
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393 | Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator(); |
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394 | // Scroll console |
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395 | this->lastOutputLineHeight_ = 1 + it->first.size() / this->terminalWidth_; |
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396 | this->createNewOutputLines(this->lastOutputLineHeight_); |
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397 | // Write the text |
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398 | COORD pos = {0, this->inputLineRow_ - this->lastOutputLineHeight_}; |
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399 | this->printOutputLine(it->first, it->second, pos); |
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400 | } |
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401 | } |
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