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source: code/branches/output/src/libraries/network/CMakeLists.txt @ 9420

Last change on this file since 9420 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(NETWORK_SRC_FILES
21  Client.cc
22  ClientConnection.cc
23  ClientConnectionListener.cc
24  Connection.cc
25  FunctionCall.cc
26  FunctionCallManager.cc
27  GamestateManager.cc
28  #GamestateClient.cc
29  GamestateHandler.cc
30  LANDiscoverable.cc
31  LANDiscovery.cc
32  WANDiscoverable.cc
33  WANDiscovery.cc
34  MasterServerComm.cc
35  NetworkFunction.cc
36  Host.cc
37  Server.cc
38  MasterServer.cc
39  PeerList.cc
40  ServerList.cc
41  ServerConnection.cc
42  TrafficControl.cc
43)
44
45SET_SOURCE_FILES(NETWORK_HDR_FILES
46  Client.h
47  ClientConnection.h
48  ClientConnectionListener.h
49  Connection.h
50  FunctionCall.h
51  FunctionCallManager.h
52  #GamestateClient.h
53  GamestateHandler.h
54  GamestateManager.h
55  Host.h
56  LANDiscoverable.h
57  LANDiscovery.h
58  WANDiscoverable.h
59  WANDiscovery.h
60  MasterServerComm.h
61  NetworkChatListener.h
62  NetworkFunction.h
63  NetworkPrecompiledHeaders.h
64  NetworkPrereqs.h
65  Server.h
66  MasterServer.h
67  PeerList.h
68  ServerList.h
69  ServerConnection.h
70  TrafficControl.h
71)
72
73ADD_SUBDIRECTORY(packet)
74ADD_SUBDIRECTORY(synchronisable)
75
76ORXONOX_ADD_LIBRARY(network
77  TOLUA_FILES
78    Client.h
79    LANDiscovery.h
80    WANDiscovery.h
81  PCH_FILE
82    NetworkPrecompiledHeaders.h
83  LINK_LIBRARIES
84    ${ZLIB_LIBRARY}
85    #${ENET_LIBRARY}
86    enet_orxonox
87    ${Boost_THREAD_LIBRARY}
88    ${CEGUI_TOLUA_LIBRARY}
89    util
90    core
91  SOURCE_FILES
92    ${NETWORK_SRC_FILES} ${NETWORK_HDR_FILES}
93)
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