[1502] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[3084] | 23 | * Oliver Scheuss |
---|
[1502] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Implementation: Client |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | |
---|
[3214] | 41 | #include "Client.h" |
---|
| 42 | |
---|
[2087] | 43 | #include <cassert> |
---|
| 44 | |
---|
[5929] | 45 | #include "util/Clock.h" |
---|
[8788] | 46 | #include "util/Output.h" |
---|
[7284] | 47 | #include "util/ScopedSingletonManager.h" |
---|
[2662] | 48 | #include "synchronisable/Synchronisable.h" |
---|
[3214] | 49 | #include "packet/Chat.h" |
---|
| 50 | #include "packet/Gamestate.h" |
---|
[3084] | 51 | #include "FunctionCallManager.h" |
---|
[5929] | 52 | #include "core/CoreIncludes.h" |
---|
[7163] | 53 | #include "core/CommandLineParser.h" |
---|
[5929] | 54 | #include "core/Game.h" |
---|
[2087] | 55 | |
---|
[2171] | 56 | namespace orxonox |
---|
[1502] | 57 | { |
---|
[1752] | 58 | |
---|
[7163] | 59 | ManageScopedSingleton( Client, ScopeID::Root, true ); |
---|
[1752] | 60 | |
---|
[1502] | 61 | /** |
---|
| 62 | * Constructor for the Client class |
---|
| 63 | * initializes the address and the port to default localhost:NETWORK_PORT |
---|
| 64 | */ |
---|
[3214] | 65 | Client::Client(): |
---|
| 66 | isSynched_(false), |
---|
[6417] | 67 | gameStateFailure_(false), |
---|
| 68 | timeSinceLastUpdate_(0) |
---|
[3214] | 69 | { |
---|
[7163] | 70 | this->setDestination( CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") ); |
---|
[1502] | 71 | } |
---|
| 72 | |
---|
[7163] | 73 | Client::~Client() |
---|
[3214] | 74 | { |
---|
| 75 | if ( ClientConnection::isConnected() ) |
---|
[1502] | 76 | closeConnection(); |
---|
| 77 | } |
---|
[1752] | 78 | |
---|
[1502] | 79 | /** |
---|
| 80 | * Establish the Connection to the Server |
---|
| 81 | * @return true/false |
---|
| 82 | */ |
---|
[7163] | 83 | bool Client::establishConnection() |
---|
| 84 | { |
---|
[1502] | 85 | Synchronisable::setClient(true); |
---|
[7163] | 86 | if( ClientConnection::establishConnection() ) |
---|
| 87 | { |
---|
| 88 | Host::setActive(true); |
---|
[7801] | 89 | GamestateManager::addPeer(NETWORK_PEER_ID_SERVER); |
---|
[7163] | 90 | return true; |
---|
| 91 | } |
---|
| 92 | else |
---|
| 93 | return false; |
---|
[1502] | 94 | } |
---|
| 95 | |
---|
| 96 | /** |
---|
| 97 | * closes the Connection to the Server |
---|
| 98 | * @return true/false |
---|
| 99 | */ |
---|
[7163] | 100 | bool Client::closeConnection() |
---|
| 101 | { |
---|
| 102 | Host::setActive(false); |
---|
[7801] | 103 | GamestateManager::removePeer(NETWORK_PEER_ID_SERVER); |
---|
[3214] | 104 | return ClientConnection::closeConnection(); |
---|
[1502] | 105 | } |
---|
[7284] | 106 | |
---|
[7163] | 107 | void Client::setDestination(const std::string& serverAddress, unsigned int port) |
---|
| 108 | { |
---|
| 109 | ClientConnection::setServerAddress(serverAddress); |
---|
| 110 | ClientConnection::setPort(port); |
---|
| 111 | } |
---|
[1502] | 112 | |
---|
[7801] | 113 | void Client::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
---|
[7163] | 114 | { |
---|
[7801] | 115 | ClientConnection::addPacket(packet, channelID); |
---|
[1735] | 116 | } |
---|
[1752] | 117 | |
---|
[7163] | 118 | bool Client::processChat(const std::string& message, unsigned int playerID) |
---|
| 119 | { |
---|
[2087] | 120 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
---|
[1907] | 121 | return true; |
---|
[1534] | 122 | } |
---|
[6417] | 123 | |
---|
[7163] | 124 | void Client::printRTT() |
---|
| 125 | { |
---|
[5961] | 126 | COUT(0) << "Round trip time to server is " << ClientConnection::getRTT() << " ms" << endl; |
---|
| 127 | } |
---|
[2087] | 128 | |
---|
[1502] | 129 | /** |
---|
[1907] | 130 | * This function implements the method of sending a chat message to the server |
---|
[2087] | 131 | * @param message message to be sent |
---|
[1907] | 132 | * @return result(true/false) |
---|
| 133 | */ |
---|
[7163] | 134 | bool Client::chat(const std::string& message) |
---|
| 135 | { |
---|
[1907] | 136 | packet::Chat *m = new packet::Chat(message, Host::getPlayerID()); |
---|
[7801] | 137 | return m->send(static_cast<Host*>(this)); |
---|
[1502] | 138 | } |
---|
| 139 | |
---|
[1907] | 140 | |
---|
[1502] | 141 | /** |
---|
[1907] | 142 | * Processes incoming packets, sends a gamestate to the server and does the cleanup |
---|
[2087] | 143 | * @param time |
---|
[1907] | 144 | */ |
---|
[7163] | 145 | void Client::update(const Clock& time) |
---|
| 146 | { |
---|
[3084] | 147 | //this steers our network frequency |
---|
| 148 | timeSinceLastUpdate_+=time.getDeltaTime(); |
---|
[3214] | 149 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
---|
| 150 | { |
---|
[3084] | 151 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
---|
[6417] | 152 | // COUT(3) << '.'; |
---|
[3214] | 153 | if ( isConnected() && isSynched_ ) |
---|
| 154 | { |
---|
[3084] | 155 | COUT(4) << "popping partial gamestate: " << std::endl; |
---|
[7801] | 156 | // packet::Gamestate *gs = GamestateClient::getGamestate(); |
---|
[8327] | 157 | if( GamestateManager::update() ) |
---|
[7801] | 158 | { |
---|
[8327] | 159 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
---|
| 160 | std::vector<packet::Gamestate*>::iterator it; |
---|
| 161 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
---|
| 162 | { |
---|
| 163 | (*it)->send( static_cast<Host*>(this) ); |
---|
| 164 | } |
---|
[7801] | 165 | } |
---|
[3084] | 166 | //assert(gs); <--- there might be the case that no data has to be sent, so its commented out now |
---|
[7801] | 167 | // if(gs){ |
---|
| 168 | // COUT(4) << "client tick: sending gs " << gs << std::endl; |
---|
| 169 | // if( !gs->send() ) |
---|
| 170 | // COUT(2) << "Problem adding partial gamestate to queue" << std::endl; |
---|
| 171 | // // gs gets automatically deleted by enet callback |
---|
| 172 | // } |
---|
| 173 | FunctionCallManager::sendCalls(static_cast<Host*>(this)); |
---|
[1751] | 174 | } |
---|
[1502] | 175 | } |
---|
[7801] | 176 | // sendPackets(); // flush the enet queue |
---|
[6417] | 177 | |
---|
[3214] | 178 | Connection::processQueue(); |
---|
[7801] | 179 | if(GamestateManager::processGamestates()) |
---|
[1769] | 180 | { |
---|
[7495] | 181 | FunctionCallManager::processBufferedFunctionCalls(); |
---|
[1502] | 182 | if(!isSynched_) |
---|
| 183 | isSynched_=true; |
---|
[1907] | 184 | } |
---|
[7801] | 185 | // GamestateManager::cleanup();; |
---|
| 186 | // Connection::sendPackets(); |
---|
[3084] | 187 | |
---|
[1502] | 188 | return; |
---|
| 189 | } |
---|
[6417] | 190 | |
---|
[5929] | 191 | void Client::connectionClosed() |
---|
| 192 | { |
---|
| 193 | ObjectList<Synchronisable>::iterator it; |
---|
| 194 | for(it = ObjectList<Synchronisable>::begin(); it; ) |
---|
| 195 | { |
---|
| 196 | if( it->getSyncMode() != 0x0 ) |
---|
| 197 | (it++)->destroy(); |
---|
| 198 | else |
---|
| 199 | { |
---|
| 200 | ++it; |
---|
| 201 | } |
---|
| 202 | } |
---|
| 203 | Game::getInstance().popState(); |
---|
| 204 | Game::getInstance().popState(); |
---|
| 205 | } |
---|
[7801] | 206 | |
---|
| 207 | void Client::processPacket(packet::Packet* packet) |
---|
| 208 | { |
---|
| 209 | if( packet->isReliable() ) |
---|
| 210 | { |
---|
[8327] | 211 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
---|
[7801] | 212 | packet->process(static_cast<Host*>(this)); |
---|
| 213 | else |
---|
| 214 | this->packetQueue_.push_back(packet); |
---|
| 215 | } |
---|
| 216 | else |
---|
| 217 | packet->process(static_cast<Host*>(this)); |
---|
| 218 | } |
---|
[1502] | 219 | |
---|
[7163] | 220 | |
---|
| 221 | |
---|
[7801] | 222 | |
---|
[1502] | 223 | } |
---|