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source: code/branches/output/src/libraries/network/Client.h @ 9420

Last change on this file since 9420 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[1502]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1502]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
[7801]47#include <deque>
[5929]48
49#include "util/UtilPrereqs.h"
[7163]50#include "util/Singleton.h"
[1502]51#include "ClientConnection.h"
[7801]52// #include "GamestateClient.h"
[3214]53#include "Host.h"
[7163]54#include "LANDiscovery.h"
55#include "packet/ServerInformation.h"
[1502]56
[7163]57// tolua_begin
[2171]58namespace orxonox
[1502]59{
[7163]60// tolua_end
[1502]61  /**
[2171]62  Client *client;
[1502]63  * The network/Client class
64  * This class implements all necessary function for the network communication
65  * It is the root class of the network module
66  *
67  */
[7163]68  class _NetworkExport Client // tolua_export
69    : public Host, protected ClientConnection, public Singleton<Client>
70  { // tolua_export
71  friend class Singleton<Client>;
[1502]72  public:
[1735]73    Client();
74    ~Client();
[8829]75
[7163]76    static Client* getInstance(){ return singletonPtr_s; } // tolua_export
[2087]77
[1502]78    bool establishConnection();
[7163]79    void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export
[1502]80    bool closeConnection();
[7801]81    void queuePacket(ENetPacket* packet, int clientID, uint8_t channelID);
82    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
[8829]83    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
84    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
[5961]85    virtual void printRTT();
[2087]86
[2896]87    void update(const Clock& time);
[5929]88  protected:
89    virtual void connectionClosed();
[1502]90  private:
[2773]91    Client(const Client& copy); // not used
[1907]92    virtual bool isServer_(){return false;}
[7801]93    void processPacket(packet::Packet* packet);
[2087]94
[7163]95    static Client* singletonPtr_s;
[1502]96    bool isSynched_;
[7801]97    std::deque<packet::Packet*> packetQueue_;
[2087]98
[1502]99    bool gameStateFailure_;
[3084]100    float timeSinceLastUpdate_;
[7163]101  }; // tolua_export
[1502]102
103
[7163]104} // tolua_export
[1502]105
106#endif /* _Client_H__ */
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