1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ClientConnection.h" |
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30 | |
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31 | #include <cassert> |
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32 | #define WIN32_LEAN_AND_MEAN |
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33 | #include <enet/enet.h> |
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34 | #include "util/Output.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | const unsigned int NETWORK_CLIENT_WAIT_TIME = 1; |
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39 | const unsigned int NETWORK_CLIENT_CONNECTION_TIMEOUT = 3000; //millisecs |
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40 | const unsigned int NETWORK_CLIENT_MAX_CONNECTIONS = 1; |
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41 | |
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42 | |
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43 | ClientConnection::ClientConnection(): |
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44 | Connection(NETWORK_PEER_ID_SERVER), |
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45 | established_(false), |
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46 | server_(NULL) |
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47 | { |
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48 | this->serverAddress_ = new ENetAddress(); |
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49 | //set standard address and port |
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50 | enet_address_set_host(this->serverAddress_, "127.0.0.1"); // TODO: check for IPv6 and connect to ::1 instead |
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51 | serverAddress_->port = NETWORK_PORT; |
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52 | } |
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53 | |
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54 | ClientConnection::~ClientConnection(){ |
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55 | if(this->established_) |
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56 | closeConnection(); |
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57 | delete this->serverAddress_; // surely was created |
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58 | } |
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59 | |
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60 | void ClientConnection::setServerAddress( const std::string& serverAddress ) { |
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61 | if (enet_address_set_host (this->serverAddress_, serverAddress.c_str()) < 0) |
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62 | COUT(1) << "Error: Could not resolve \"" << serverAddress << "\"." << std::endl; |
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63 | } |
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64 | |
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65 | void ClientConnection::setPort( unsigned int port ) { |
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66 | this->serverAddress_->port = port; |
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67 | } |
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68 | |
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69 | bool ClientConnection::establishConnection() |
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70 | { |
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71 | ENetEvent event; |
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72 | |
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73 | // create host |
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74 | this->host_ = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, NETWORK_CHANNEL_COUNT, 0, 0); |
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75 | |
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76 | if ( this->host_ == NULL ) |
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77 | { |
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78 | COUT(1) << "ClientConnection: host_ == NULL" << std::endl; |
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79 | // error handling |
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80 | return false; |
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81 | } |
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82 | |
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83 | // enable compression |
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84 | this->enableCompression(); |
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85 | |
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86 | assert( this->host_->socket4 != ENET_SOCKET_NULL || this->host_->socket6 != ENET_SOCKET_NULL ); |
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87 | if (this->host_->socket4 == ENET_SOCKET_NULL) |
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88 | COUT(2) << "Warning: IPv4 Socket failed." << std::endl; |
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89 | else if (this->host_->socket6 == ENET_SOCKET_NULL) |
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90 | COUT(2) << "Warning: IPv6 Socket failed." << std::endl; |
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91 | else |
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92 | COUT(3) << "Info: Using IPv4 and IPv6 Sockets." << std::endl; |
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93 | |
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94 | this->server_ = enet_host_connect(this->host_, serverAddress_, NETWORK_CHANNEL_COUNT, 0); |
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95 | if ( this->server_==NULL ) |
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96 | { |
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97 | COUT(1) << "ClientConnection: server_ == NULL" << std::endl; |
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98 | // error handling |
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99 | return false; |
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100 | } |
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101 | // handshake |
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102 | for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++ ) |
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103 | { |
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104 | if( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && event.type == ENET_EVENT_TYPE_CONNECT ) |
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105 | { |
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106 | // manually add server to list of peers |
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107 | /*incomingEvent inEvent = */Connection::preprocessConnectEvent(event); |
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108 | // addPeer(inEvent.peerID); |
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109 | // start communication thread |
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110 | this->established_=true; |
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111 | Connection::startCommunicationThread(); |
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112 | return true; |
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113 | } |
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114 | } |
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115 | COUT(1) << "Could not connect to server" << endl; |
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116 | return false; |
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117 | } |
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118 | |
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119 | bool ClientConnection::closeConnection() { |
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120 | ENetEvent event; |
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121 | |
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122 | if ( !this->established_ ) |
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123 | return true; |
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124 | this->established_ = false; |
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125 | |
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126 | // stop communication thread and disconnect server |
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127 | Connection::stopCommunicationThread(); |
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128 | enet_peer_disconnect(this->server_, 0); |
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129 | for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++) |
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130 | { |
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131 | if ( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME) >= 0 ) |
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132 | { |
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133 | switch (event.type) |
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134 | { |
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135 | case ENET_EVENT_TYPE_NONE: |
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136 | case ENET_EVENT_TYPE_CONNECT: |
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137 | break; |
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138 | case ENET_EVENT_TYPE_RECEIVE: |
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139 | enet_packet_destroy(event.packet); |
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140 | break; |
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141 | case ENET_EVENT_TYPE_DISCONNECT: |
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142 | COUT(4) << "received disconnect confirmation from server" << endl; |
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143 | this->connectionClosed(); |
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144 | return true; |
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145 | } |
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146 | } |
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147 | } |
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148 | enet_peer_reset( this->server_ ); |
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149 | this->connectionClosed(); |
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150 | return false; |
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151 | } |
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152 | |
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153 | |
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154 | void ClientConnection::addPacket(ENetPacket *packet, uint8_t channelID) { |
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155 | assert( this->server_ ); |
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156 | assert( packet ); |
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157 | // return Connection::addPacket( packet, NETWORK_PEER_ID_SERVER, channelID ); |
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158 | // HACK: actually there should be a way to do this using addPacket and the correct peerID |
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159 | return Connection::broadcastPacket(packet, channelID); |
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160 | } |
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161 | |
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162 | void ClientConnection::addPeer(uint32_t peerID) |
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163 | { |
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164 | assert(0); |
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165 | } |
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166 | void ClientConnection::removePeer(uint32_t peerID) |
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167 | { |
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168 | this->established_=false; |
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169 | COUT(1) << "Received disconnect Packet from Server!" << endl; |
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170 | // server closed the connection |
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171 | this->stopCommunicationThread(); |
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172 | this->connectionClosed(); |
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173 | } |
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174 | |
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175 | uint32_t ClientConnection::getRTT() |
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176 | { |
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177 | if (server_) |
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178 | return server_->roundTripTime; |
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179 | else |
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180 | return 0; |
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181 | } |
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182 | |
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183 | } |
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