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source: code/branches/output/src/libraries/network/Host.h @ 9098

Last change on this file since 9098 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
31
32#include "NetworkPrereqs.h"
33#include "GamestateManager.h"
34#include "core/CorePrereqs.h"
35
36#include <vector>
37
38namespace orxonox {
39
40  const unsigned int CLIENTID_SERVER = 0;
41  const unsigned int NETWORK_FREQUENCY = 25;
42  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
43
44/**
45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
50*       @author Oliver Scheuss
51*/
52class _NetworkExport Host: public GamestateManager
53{
54  friend class packet::Chat;
55
56  private:
57    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0;
58    virtual bool isServer_()=0;
59
60  protected:
61    Host();
62    virtual ~Host();
63    void setActive( bool bActive ){ bIsActive_ = bActive; }
64
65    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0;
66    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0;
67
68  public:
69    static Host* getActiveInstance();
70    static bool running(){ return instances_s.size(); }
71    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
72    static unsigned int getPlayerID(){ return clientID_s; }
73    static void setClientID(unsigned int id){ clientID_s = id; }
74    static bool isServer();
75    static void sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
76    virtual void printRTT()=0;
77    bool isActive(){ return bIsActive_; }
78  private:
79    static uint32_t clientID_s;
80    static std::vector<Host*> instances_s;
81    bool bIsActive_;
82};
83
84}
85
86#endif /* _NETWORK_Host_H__ */
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