/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Output_H__ #define _Output_H__ #include "UtilPrereqs.h" #include "output/OutputStream.h" namespace orxonox { // Just for convenience using std::endl; inline OutputStream& orxout(OutputLevel level = level::debug_output, const OutputContextContainer& context = context::undefined()) { static OutputStream stream; stream.setOutputAttributes(level, context); return stream; } inline OutputStream& orxout(OutputLevel level, OutputContextFunction context) { return orxout(level, context()); } // COUT() is deprecated, please use orxout() inline __DEPRECATED__(OutputStream& COUT(int level)); inline OutputStream& COUT(int) { return orxout(); } } #endif /* _Output_H__ */