1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GUIOverlay.h" |
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30 | |
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31 | #include <string> |
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32 | |
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33 | #include "util/Convert.h" |
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34 | #include "core/input/InputManager.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/GUIManager.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "infos/PlayerInfo.h" |
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39 | #include "worldentities/ControllableEntity.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(GUIOverlay); |
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44 | |
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45 | GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) |
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46 | { |
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47 | RegisterObject(GUIOverlay); |
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48 | } |
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49 | |
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50 | GUIOverlay::~GUIOverlay() |
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51 | { |
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52 | } |
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53 | |
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54 | void GUIOverlay::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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55 | { |
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56 | SUPER(GUIOverlay, XMLPort, xmlelement, mode); |
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57 | |
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58 | XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlelement, mode); |
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59 | } |
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60 | |
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61 | void GUIOverlay::changedVisibility() |
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62 | { |
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63 | SUPER(GUIOverlay, changedVisibility); |
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64 | |
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65 | //Setting player now. |
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66 | if (this->getOwner()) |
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67 | { |
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68 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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69 | if (entity) |
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70 | GUIManager::getInstance().setPlayer(this->guiName_, entity->getPlayer()); |
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71 | } |
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72 | |
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73 | if (this->isVisible()) |
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74 | { |
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75 | const std::string& str = multi_cast<std::string>(reinterpret_cast<long>(this)); |
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76 | GUIManager::getInstance().showGUIExtra(this->guiName_, str); |
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77 | |
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78 | orxout(internal_info) << "Showing GUI " << this->guiName_ << endl; |
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79 | } |
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80 | else |
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81 | { |
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82 | GUIManager::hideGUI(this->guiName_); |
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83 | orxout(internal_info) << "Hiding GUI " << this->guiName_ << endl; |
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84 | } |
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85 | } |
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86 | |
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87 | void GUIOverlay::setGUIName(const std::string& name) |
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88 | { |
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89 | this->guiName_ = name; |
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90 | if (this->getOwner()) |
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91 | { |
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92 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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93 | if (entity) |
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94 | GUIManager::getInstance().setPlayer(name, entity->getPlayer()); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. |
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95 | } |
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96 | } |
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97 | |
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98 | void GUIOverlay::changedOwner() |
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99 | { |
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100 | SUPER(GUIOverlay, changedOwner); |
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101 | if (!this->getGUIName().empty()) |
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102 | this->setGUIName(this->getGUIName()); |
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103 | } |
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104 | } |
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