[7311] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[7456] | 30 | @file AddQuestHint.cc |
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[7311] | 31 | @brief Implementation of the AddQuestHint class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "AddQuestHint.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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[7456] | 38 | #include "util/Exception.h" |
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| 39 | |
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| 40 | #include "questsystem/QuestHint.h" |
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[7311] | 41 | #include "questsystem/QuestManager.h" |
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| 42 | #include "questsystem/QuestItem.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | CreateFactory(AddQuestHint); |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Constructor. Registers the object. |
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| 51 | */ |
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| 52 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) |
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| 53 | { |
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| 54 | RegisterObject(AddQuestHint); |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | AddQuestHint::~AddQuestHint() |
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| 62 | { |
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| 63 | } |
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| 64 | |
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| 65 | /** |
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| 66 | @brief |
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| 67 | Method for creating a AddQuestHint object through XML. |
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| 68 | */ |
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| 69 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); |
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| 72 | |
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| 73 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); |
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| 74 | |
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[8811] | 75 | orxout(verbose, context::quests) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << endl; |
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[7311] | 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | @brief |
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| 80 | Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. |
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| 81 | @param id |
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| 82 | The QuestHint id. |
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| 83 | @return |
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| 84 | Returns true if successful. |
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| 85 | */ |
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| 86 | bool AddQuestHint::setHintId(const std::string & id) |
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| 87 | { |
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[8079] | 88 | if(id == "") |
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[7311] | 89 | { |
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[8811] | 90 | orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; |
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[7311] | 91 | return false; |
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| 92 | } |
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| 93 | |
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| 94 | this->hintId_ = id; |
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| 95 | return true; |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | @brief |
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| 100 | Invokes the QuestEffect. |
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| 101 | @param player |
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| 102 | The player. |
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| 103 | @return |
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| 104 | Returns true if the QuestEffect was successfully invoked. |
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| 105 | */ |
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| 106 | bool AddQuestHint::invoke(PlayerInfo* player) |
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| 107 | { |
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[7552] | 108 | assert(player); |
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[7311] | 109 | |
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[8811] | 110 | orxout(verbose_more, context::quests) << "AddQuestHint on player: " << player << " ." << endl; |
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[7311] | 111 | |
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| 112 | try |
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| 113 | { |
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| 114 | QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_); |
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| 115 | if(hint == NULL || !hint->setActive(player)) |
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| 116 | return false; |
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| 117 | } |
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| 118 | catch(const Exception& e) |
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| 119 | { |
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[8811] | 120 | orxout(internal_warning, context::quests) << e.getFullDescription() << endl; |
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[7311] | 121 | return false; |
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| 122 | } |
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| 123 | |
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[8811] | 124 | orxout(verbose, context::quests) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << endl; |
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[7311] | 125 | return true; |
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| 126 | |
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| 127 | } |
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| 128 | } |
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