1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Joel Smely |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LightningGunProjectile.h" |
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30 | |
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31 | #include "util/Convert.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/command/Executor.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateFactory(LightningGunProjectile); |
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38 | |
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39 | LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator) |
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40 | { |
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41 | RegisterObject(LightningGunProjectile); |
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42 | |
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43 | this->textureIndex_ = 1; |
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44 | this->maxTextureIndex_ = 8; |
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45 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); |
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46 | |
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47 | registerVariables(); |
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48 | } |
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49 | |
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50 | void LightningGunProjectile::registerVariables() |
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51 | { |
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52 | registerVariable(this->materialBase_); |
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53 | } |
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54 | |
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55 | void LightningGunProjectile::setMaterial(const std::string& material) |
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56 | { |
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57 | this->materialBase_ = material; |
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58 | |
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59 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
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60 | } |
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61 | |
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62 | void LightningGunProjectile::changeTexture() |
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63 | { |
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64 | this->textureIndex_++; |
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65 | if (this->textureIndex_ > this->maxTextureIndex_) |
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66 | this->textureIndex_ = 1; |
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67 | |
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68 | this->setMaterial(this->materialBase_); |
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69 | } |
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70 | } |
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