[7129] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * simonmie |
---|
[7129] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "SimpleRocket.h" |
---|
| 30 | |
---|
| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
---|
| 32 | |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "core/XMLPort.h" |
---|
| 35 | #include "worldentities/pawns/Pawn.h" |
---|
| 36 | #include "graphics/ParticleSpawner.h" |
---|
| 37 | #include "graphics/Model.h" |
---|
| 38 | #include "objects/collisionshapes/ConeCollisionShape.h" |
---|
| 39 | #include "infos/PlayerInfo.h" |
---|
| 40 | #include "controllers/Controller.h" |
---|
| 41 | #include "weapons/RocketController.h" |
---|
| 42 | #include "sound/WorldSound.h" |
---|
[8788] | 43 | #include "util/Output.h" |
---|
[7129] | 44 | |
---|
| 45 | namespace orxonox |
---|
| 46 | { |
---|
| 47 | |
---|
| 48 | CreateFactory(SimpleRocket); |
---|
| 49 | |
---|
[8738] | 50 | SimpleRocket::SimpleRocket(BaseObject* creator) |
---|
| 51 | : ControllableEntity(creator) |
---|
| 52 | , BasicProjectile() |
---|
| 53 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) |
---|
[7129] | 54 | { |
---|
| 55 | RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core |
---|
| 56 | |
---|
| 57 | this->localAngularVelocity_ = 0; |
---|
[8738] | 58 | this->lifetime_ = 10; |
---|
[7129] | 59 | |
---|
| 60 | this->setMass(15); |
---|
[8706] | 61 | // COUT(4) << "simplerocket constructed\n"; |
---|
[7129] | 62 | |
---|
| 63 | if (GameMode::isMaster()) |
---|
| 64 | { |
---|
| 65 | this->setCollisionType(WorldEntity::Kinematic); |
---|
| 66 | this->fuel_=true; |
---|
| 67 | |
---|
| 68 | Model* model = new Model(this); |
---|
| 69 | model->setMeshSource("rocket.mesh"); |
---|
| 70 | model->scale(0.7f); |
---|
| 71 | this->attach(model); |
---|
| 72 | |
---|
| 73 | this->fire_ = new ParticleEmitter(this); |
---|
| 74 | this->attach(this->fire_); |
---|
| 75 | |
---|
| 76 | this->fire_->setOrientation(this->getOrientation()); |
---|
| 77 | this->fire_->setSource("Orxonox/simplerocketfire"); |
---|
| 78 | this->enableCollisionCallback(); |
---|
| 79 | this->setCollisionResponse(false); |
---|
| 80 | this->setCollisionType(Kinematic); |
---|
| 81 | |
---|
| 82 | // TODO: fix the orientation and size of this collision shape to match the rocket |
---|
| 83 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this); |
---|
| 84 | collisionShape->setOrientation(this->getOrientation()); |
---|
| 85 | collisionShape->setRadius(1.5f); |
---|
| 86 | collisionShape->setHeight(5); |
---|
| 87 | this->attachCollisionShape(collisionShape); |
---|
| 88 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); |
---|
| 89 | } |
---|
| 90 | |
---|
[8738] | 91 | this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow |
---|
| 92 | this->setRadarObjectShape(RadarViewable::Triangle); |
---|
| 93 | this->setRadarObjectScale(0.5f); |
---|
[7129] | 94 | } |
---|
| 95 | |
---|
| 96 | |
---|
| 97 | |
---|
| 98 | /** |
---|
| 99 | * @brief updates state of rocket, disables fire if no fuel |
---|
| 100 | * @param dt tick-length |
---|
| 101 | */ |
---|
| 102 | void SimpleRocket::tick(float dt) |
---|
| 103 | { |
---|
| 104 | |
---|
| 105 | SUPER(SimpleRocket, tick, dt); |
---|
| 106 | if ( GameMode::isMaster() ) |
---|
| 107 | { |
---|
| 108 | |
---|
| 109 | |
---|
| 110 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
---|
| 111 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
---|
| 112 | this->localAngularVelocity_ = 0; |
---|
| 113 | |
---|
| 114 | |
---|
| 115 | if (this->fuel_) |
---|
| 116 | { |
---|
| 117 | if (this->destroyTimer_.getRemainingTime()< (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ ) |
---|
| 118 | this->fuel_=false; |
---|
| 119 | } else |
---|
| 120 | this->disableFire(); |
---|
| 121 | |
---|
[8706] | 122 | if( this->getBDestroy() ) |
---|
[7129] | 123 | this->destroy(); |
---|
| 124 | } |
---|
| 125 | |
---|
| 126 | } |
---|
| 127 | |
---|
| 128 | /** |
---|
| 129 | * @brief Sets the Acceleration to 0 and detaches the fire |
---|
| 130 | * @return void |
---|
| 131 | */ |
---|
| 132 | void SimpleRocket::disableFire() |
---|
| 133 | { |
---|
| 134 | this->setAcceleration(0,0,0); |
---|
| 135 | this->fire_->detachFromParent(); |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | /**s |
---|
| 139 | @brief |
---|
| 140 | Destructor. Destroys controller, if present and kills sounds, if playing. |
---|
| 141 | */ |
---|
| 142 | SimpleRocket::~SimpleRocket() |
---|
| 143 | { |
---|
| 144 | if (this->isInitialized()) |
---|
| 145 | { |
---|
| 146 | if( GameMode::isMaster() ) |
---|
| 147 | { |
---|
| 148 | this->getController()->destroy(); |
---|
| 149 | } |
---|
| 150 | } |
---|
| 151 | } |
---|
| 152 | |
---|
| 153 | /** |
---|
| 154 | @brief |
---|
| 155 | Method for creating a SimpleRocket through XML. |
---|
| 156 | */ |
---|
| 157 | void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 158 | { |
---|
| 159 | // this calls the XMLPort function of the parent class |
---|
| 160 | SUPER(SimpleRocket, XMLPort, xmlelement, mode); |
---|
| 161 | } |
---|
| 162 | |
---|
| 163 | void SimpleRocket::setOwner(Pawn* owner) |
---|
| 164 | { |
---|
| 165 | this->owner_ = owner; |
---|
[8706] | 166 | this->player_ = this->getOwner()->getPlayer(); |
---|
[7129] | 167 | } |
---|
| 168 | |
---|
| 169 | |
---|
[8706] | 170 | /* Calls the collidesAgainst function of BasicProjectile |
---|
| 171 | */ |
---|
[7129] | 172 | bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
---|
| 173 | { |
---|
[8706] | 174 | return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); |
---|
[7129] | 175 | } |
---|
| 176 | |
---|
| 177 | void SimpleRocket::destroyObject() |
---|
| 178 | { |
---|
| 179 | if (GameMode::isMaster()) |
---|
| 180 | { |
---|
| 181 | this->destroy(); |
---|
| 182 | } |
---|
| 183 | } |
---|
| 184 | |
---|
| 185 | /** |
---|
| 186 | @brief |
---|
| 187 | Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
---|
| 188 | @param value |
---|
| 189 | The vector determining the amount of the angular movement. |
---|
| 190 | */ |
---|
| 191 | void SimpleRocket::rotateYaw(const Vector2& value) |
---|
| 192 | { |
---|
| 193 | ControllableEntity::rotateYaw(value); |
---|
| 194 | |
---|
| 195 | if( !this->isInMouseLook() ) |
---|
| 196 | this->localAngularVelocity_.y += value.x; |
---|
| 197 | } |
---|
| 198 | |
---|
| 199 | /** |
---|
| 200 | @brief |
---|
| 201 | Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
---|
| 202 | @param value |
---|
| 203 | The vector determining the amount of the angular movement. |
---|
| 204 | */ |
---|
| 205 | void SimpleRocket::rotatePitch(const Vector2& value) |
---|
| 206 | { |
---|
| 207 | ControllableEntity::rotatePitch(value); |
---|
| 208 | |
---|
| 209 | if( !this->isInMouseLook() ) |
---|
| 210 | this->localAngularVelocity_.x += value.x; |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | /** |
---|
| 214 | @brief |
---|
| 215 | Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
---|
| 216 | @param value |
---|
| 217 | The vector determining the amount of the angular movement. |
---|
| 218 | */ |
---|
| 219 | void SimpleRocket::rotateRoll(const Vector2& value) |
---|
| 220 | { |
---|
| 221 | ControllableEntity::rotateRoll(value); |
---|
| 222 | |
---|
| 223 | if( !this->isInMouseLook() ) |
---|
| 224 | this->localAngularVelocity_.z += value.x; |
---|
| 225 | } |
---|
| 226 | |
---|
| 227 | } |
---|