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source: code/branches/output/src/modules/weapons/projectiles/SimpleRocket.cc @ 9215

Last change on this file since 9215 was 8811, checked in by landauf, 13 years ago

Replaced COUT() with orxout() in all modules. phew.

  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "SimpleRocket.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "worldentities/pawns/Pawn.h"
36#include "graphics/ParticleSpawner.h"
37#include "graphics/Model.h"
38#include "objects/collisionshapes/ConeCollisionShape.h"
39#include "infos/PlayerInfo.h"
40#include "controllers/Controller.h"
41#include "weapons/RocketController.h"
42#include "sound/WorldSound.h"
43#include "util/Output.h"
44
45namespace orxonox
46{
47
48    CreateFactory(SimpleRocket);
49
50    SimpleRocket::SimpleRocket(BaseObject* creator)
51        : ControllableEntity(creator)
52        , BasicProjectile()
53        , RadarViewable(creator, static_cast<WorldEntity*>(this))
54    {
55        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
56
57        this->localAngularVelocity_ = 0;
58        this->lifetime_ = 10;
59
60        this->setMass(15);
61//        orxout() << "simplerocket constructed" << endl;
62
63        if (GameMode::isMaster())
64        {
65            this->setCollisionType(WorldEntity::Kinematic);
66            this->fuel_=true;
67
68            Model* model = new Model(this);
69            model->setMeshSource("rocket.mesh");
70            model->scale(0.7f);
71            this->attach(model);
72
73            this->fire_ = new ParticleEmitter(this);
74            this->attach(this->fire_);
75
76            this->fire_->setOrientation(this->getOrientation());
77            this->fire_->setSource("Orxonox/simplerocketfire");
78            this->enableCollisionCallback();
79            this->setCollisionResponse(false);
80            this->setCollisionType(Kinematic);
81
82            // TODO: fix the orientation and size of this collision shape to match the rocket
83            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
84            collisionShape->setOrientation(this->getOrientation());
85            collisionShape->setRadius(1.5f);
86            collisionShape->setHeight(5);
87            this->attachCollisionShape(collisionShape);
88            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
89        }
90
91        this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow
92        this->setRadarObjectShape(RadarViewable::Triangle);
93        this->setRadarObjectScale(0.5f);
94    }
95
96
97
98    /**
99    * @brief updates state of rocket, disables fire if no fuel
100    * @param dt tick-length
101    */
102    void SimpleRocket::tick(float dt)
103    {
104
105        SUPER(SimpleRocket, tick, dt);
106        if ( GameMode::isMaster() )
107        {
108
109
110            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
111            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
112            this->localAngularVelocity_ = 0;
113
114
115            if (this->fuel_)
116            {
117                if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ )
118                    this->fuel_=false;
119            } else
120                this->disableFire();
121
122            if( this->getBDestroy() )
123                this->destroy();
124        }
125
126    }
127
128    /**
129    * @brief Sets the Acceleration to 0 and detaches the fire
130    * @return void
131    */
132    void SimpleRocket::disableFire()
133    {
134        this->setAcceleration(0,0,0);
135        this->fire_->detachFromParent();
136    }
137
138    /**s
139    @brief
140        Destructor. Destroys controller, if present and kills sounds, if playing.
141    */
142    SimpleRocket::~SimpleRocket()
143    {
144        if (this->isInitialized())
145        {
146            if( GameMode::isMaster() )
147            {
148                this->getController()->destroy();
149            }
150        }
151    }
152
153    /**
154    @brief
155        Method for creating a SimpleRocket through XML.
156    */
157    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
158    {
159        // this calls the XMLPort function of the parent class
160        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
161    }
162
163    void SimpleRocket::setOwner(Pawn* owner)
164    {
165        this->owner_ = owner;
166        this->player_ = this->getOwner()->getPlayer();
167    }
168
169
170    /* Calls the collidesAgainst function of BasicProjectile
171     */
172    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
173    {
174        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
175    }
176
177    void SimpleRocket::destroyObject()
178    {
179        if (GameMode::isMaster())
180        {
181            this->destroy();
182        }
183    }
184
185    /**
186    @brief
187        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
188    @param value
189        The vector determining the amount of the angular movement.
190    */
191    void SimpleRocket::rotateYaw(const Vector2& value)
192    {
193        ControllableEntity::rotateYaw(value);
194
195        if( !this->isInMouseLook() )
196            this->localAngularVelocity_.y += value.x;
197    }
198
199    /**
200    @brief
201        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
202    @param value
203        The vector determining the amount of the angular movement.
204    */
205    void SimpleRocket::rotatePitch(const Vector2& value)
206    {
207        ControllableEntity::rotatePitch(value);
208
209        if( !this->isInMouseLook() )
210            this->localAngularVelocity_.x += value.x;
211    }
212
213    /**
214    @brief
215        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
216    @param value
217        The vector determining the amount of the angular movement.
218    */
219    void SimpleRocket::rotateRoll(const Vector2& value)
220    {
221        ControllableEntity::rotateRoll(value);
222
223        if( !this->isInMouseLook() )
224            this->localAngularVelocity_.z += value.x;
225    }
226
227}
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