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source: code/branches/output/src/orxonox/OrxonoxPrereqs.h @ 8935

Last change on this file since 8935 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 5.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
59#else
60#  define _OrxonoxExport
61#  define _OrxonoxPrivate
62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
70    class CameraManager;
71    class Level;
72    class LevelInfo;
73    class LevelInfoItem;
74    class LevelManager;
75    class PawnManager;
76    class PlayerManager;
77    class Radar;
78    class Scene;
79
80    // chat
81    class ChatHistory;
82    class ChatInputHandler;
83    class ChatListener;
84    class ChatManager;
85
86    // collisionshapes
87    class CollisionShape;
88    class CompoundCollisionShape;
89    class WorldEntityCollisionShape;
90
91    // controllers
92    class AIController;
93    class ArtificialController;
94    class Controller;
95    class DroneController;
96    class HumanController;
97    class ScriptController;
98    class WaypointController;
99    class WaypointPatrolController;
100
101    // gametypes
102    class Asteroids;
103    class Deathmatch;
104    class Dynamicmatch;
105    class Gametype;
106    class LastManStanding;
107    class LastTeamStanding;
108    class TeamBaseMatch;
109    class TeamDeathmatch;
110    class UnderAttack;
111
112    // graphics
113    class Backlight;
114    class Billboard;
115    class BlinkingBillboard;
116    class Camera;
117    class FadingBillboard;
118    class GlobalShader;
119    class Light;
120    class Model;
121    class ParticleEmitter;
122    class ParticleSpawner;
123
124    // infos
125    class Bot;
126    class GametypeInfo;
127    class HumanPlayer;
128    class Info;
129    class PlayerInfo;
130
131    // interfaces
132    class GametypeMessageListener;
133    class NotificationListener;
134    class Pickupable;
135    class PickupCarrier;
136    class PlayerTrigger;
137    class RadarListener;
138    class RadarViewable;
139    class Rewardable;
140    class TeamColourable;
141
142    // items
143    class Engine;
144    class Item;
145    class MultiStateEngine;
146
147    // overlays
148    class InGameConsole;
149    class Map;
150    class OrxonoxOverlay;
151    class OverlayGroup;
152
153    // pickup
154    class PickupIdentifier;
155
156    //sound
157    class AmbientSound;
158    class BaseSound;
159    class SoundBuffer;
160    class SoundManager;
161    class SoundStreamer;
162    class WorldSound;
163    class WorldAmbientSound;
164
165    // weaponsystem
166    class DefaultWeaponmodeLink;
167    class Munition;
168    class Weapon;
169    class WeaponMode;
170    class WeaponPack;
171    class WeaponSet;
172    class WeaponSlot;
173    class WeaponSystem;
174
175    // worldentities
176    class BigExplosion;
177    class CameraPosition;
178    class ControllableEntity;
179    class Drone;
180    class EffectContainer;
181    class ExplosionChunk;
182    class MobileEntity;
183    class MovableEntity;
184    class SpawnPoint;
185    class StaticEntity;
186    class TeamSpawnPoint;
187    class WorldEntity;
188    class Rocket;
189    // worldentities, pawns
190    class Destroyer;
191    class Pawn;
192    class SpaceShip;
193    class Spectator;
194    class TeamBaseMatchBase;
195}
196
197// Bullet Physics Engine
198class btTransform;
199class btVector3;
200
201class btRigidBody;
202class btCollisionObject;
203class btGhostObject;
204class btManifoldPoint;
205
206class btCollisionShape;
207class btSphereShape;
208class btCompoundShape;
209class btStaticPlaneShape;
210
211class btDiscreteDynamicsWorld;
212class bt32BitAxisSweep3;
213class btDefaultCollisionConfiguration;
214class btCollisionDispatcher;
215class btSequentialImpulseConstraintSolver;
216
217// ALUT
218typedef struct ALCcontext_struct ALCcontext;
219typedef struct ALCdevice_struct ALCdevice;
220typedef unsigned int ALuint;
221typedef int ALint;
222typedef int ALenum;
223
224#endif /* _OrxonoxPrereqs_H__ */
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