Last change
on this file since 8991 was
8829,
checked in by landauf, 13 years ago
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enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).
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-
Property svn:eol-style set to
native
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File size:
93 bytes
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Line | |
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1 | ADD_SOURCE_FILES(ORXONOX_SRC_FILES |
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2 | ChatHistory.cc |
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3 | ChatInputHandler.cc |
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4 | ChatManager.cc |
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5 | ) |
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