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source: code/branches/output/src/orxonox/chat/ChatInputHandler.h @ 9372

Last change on this file since 9372 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 3.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <CEGUIForwardRefs.h>
36#include <CEGUIcolour.h>
37
38#include "util/Singleton.h"
39#include "chat/ChatListener.h"
40
41namespace orxonox // tolua_export
42{ // tolua_export
43  /* class to handle chat using an InputBuffer */
44  class _OrxonoxExport ChatInputHandler  // tolua_export
45    : public Singleton<ChatInputHandler>, public ChatListener
46  { // tolua_export
47    private:
48      /** Input buffer, to be used to catch input from the
49       * keyboard
50       */
51      InputBuffer *inpbuf;
52      int disp_offset, width;
53      bool fullchat;
54
55      /* colors for nickname coloring */
56      static const int NumberOfColors = 10;
57      CEGUI::colour text_colors[ NumberOfColors ];
58
59      /** input state */
60      InputState *inputState;
61
62      /** setup input buffer, the constructor calls this */
63      void configureInputBuffer();
64
65      /** adjust display offset depending on cursor position */
66      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
67
68      /** singleton pointer */
69      static ChatInputHandler* singletonPtr_s;
70
71      /** cegui window handles */
72      CEGUI::Window *input, *inputonly;
73
74      /** cegui handle for the history window */
75      CEGUI::Listbox *lb_history;
76
77      /* methods to deal with colors */
78      void sub_setcolor( CEGUI::ListboxTextItem *tocolor,
79        std::string name );
80
81      void setupColors();
82
83      /* callbacks for input handler */
84      void inputChanged();
85      void addline();
86      void backspace();
87      void deleteChar();
88      void cursorRight();
89      void cursorLeft();
90      void cursorEnd();
91      void cursorHome();
92      void exit();
93
94    public:
95      /** constructor */
96      ChatInputHandler();
97      ~ChatInputHandler();
98      friend class Singleton<ChatInputHandler>;
99
100      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
101
102      /** start listening */
103      static void activate_static();
104
105      /** stop listening */
106      static void activate_small_static();
107
108      /** \param message the message text
109       * \param senderID ID of the player who sent the message
110       *
111       * Deal with incoming chat (which means in our case: Add it to the
112       * history window of the full chat window)
113       */
114      void incomingChat(const std::string& message, const std::string& name);
115
116      /** \param full true means show full chat window with history,
117            false means show only an input line
118       *
119       * Show the chat window and redirect the game's keyboard input
120       * into it.
121       */
122      void activate( bool full );
123
124      /** Deactivate the chat window, meaning: hide it. */
125      void deactivate();  // tolua_export
126
127  };  // tolua_export
128
129
130}  // tolua_export
131
132
133#endif /*_ChatInputHandler_H__*/
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