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source: code/branches/output/src/orxonox/chat/ChatManager.cc @ 8854

Last change on this file since 8854 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 4.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatManager.h"
30#include "ChatListener.h"
31
32#include "util/ScopedSingletonManager.h"
33#include "core/CoreIncludes.h"
34#include "core/command/ConsoleCommand.h"
35#include "network/Host.h"
36
37#include "PlayerManager.h"
38#include "infos/PlayerInfo.h"
39
40namespace orxonox
41{
42    ManageScopedSingleton(ChatManager, ScopeID::Root, false);
43
44    SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST);
45
46    ChatManager::ChatManager()
47    {
48        RegisterObject(ChatManager);
49    }
50
51    /**
52        @brief Sends a message (usually gameplay related) without explicit sender to the chat.
53        @param message The message
54        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
55    */
56    /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID)
57    {
58        unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN;
59
60        // only the server should send gameplay messages through the network. otherwise display the message locally
61        if (GameMode::isServer())
62            Host::sendChat(message, sourceID, targetID);
63        else
64            ChatManager::getInstance().incomingChat(message, sourceID);
65    }
66
67    /**
68        @brief Sends a chat message with the client as its sender to the chat.
69        @param message The message
70        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
71    */
72    /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID)
73    {
74        unsigned int sourceID = Host::getPlayerID();
75
76        // if connected to the network, send chat messages online. otherwise display chat locally
77        if (GameMode::isServer() || GameMode::isClient())
78            Host::sendChat(message, sourceID, targetID);
79        else
80            ChatManager::getInstance().incomingChat(message, sourceID);
81    }
82
83    /**
84        @brief Inherited callback from NetworkChatListener, but gets also called directly
85        by ChatManager itself if the client is offline. Distributes an incoming chat message
86        to all ChatListeners.
87        @param message The message
88        @param sourceID The client ID (network) of the sender
89    */
90    void ChatManager::incomingChat(const std::string& message, unsigned int sourceID)
91    {
92        std::string text = message;
93        std::string name;
94
95        // get the name of the sender and prepend it to the text message
96        if (sourceID != NETWORK_PEER_ID_UNKNOWN)
97        {
98            PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID);
99            if (player)
100            {
101                name = player->getName();
102                text = name + ": " + message;
103            }
104        }
105
106        // notify all listeners
107        for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
108            it->incomingChat(text, name);
109    }
110
111
112    //////////////////////////////////////////////////////////////////////////
113    // ChatListener                                                         //
114    //////////////////////////////////////////////////////////////////////////
115
116    ChatListener::ChatListener()
117    {
118        RegisterRootObject(ChatListener);
119    }
120}
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