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source: code/branches/output/src/orxonox/chat/ChatManager.h @ 9548

Last change on this file since 9548 was 8829, checked in by landauf, 13 years ago

enhanced chat system. chat related code is now separated into network-side code (located in Host, Client, Server) and client-side code (located in ChatManager).
note that there are now two chat related listeners: NetworkChatListener, which is used to send chat from the network to ChatManager, and ChatListener, which is used to send online and offline chat from ChatManager to the actual chat interfaces (ChatOverlay, ChatInputHandler, …).
the "chat" console command now supports a second argument which is the clientID of the receiver. this allows private messages (or gameplay messages directed to only one specific player).

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[8829]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatManager_H__
30#define _ChatManager_H__
31
32#include "OrxonoxPrereqs.h"
33#include "util/Singleton.h"
34#include "network/NetworkChatListener.h"
35
36namespace orxonox
37{
38    /**
39        @brief This class collects and distributes chat messages. If the client is online,
40        all chat messages are sent and received through the network. Otherwise chat is handled
41        directly by this class.
42    */
43    class _OrxonoxExport ChatManager : public Singleton<ChatManager>, public NetworkChatListener
44    {
45        friend class Singleton<ChatManager>;
46
47        public:
48            ChatManager();
49            virtual ~ChatManager() {}
50
51            static void message(const std::string& message, unsigned int targetID = NETWORK_PEER_ID_BROADCAST);
52            static void chat(const std::string& message, unsigned int targetID = NETWORK_PEER_ID_BROADCAST);
53
54        protected:
55            ChatManager(const ChatManager&);
56
57            virtual void incomingChat(const std::string& message, unsigned int sourceID);
58
59            static ChatManager* singletonPtr_s;
60    };
61}
62
63#endif /* _ChatManager_H__ */
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