1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "GSServer.h" |
---|
30 | |
---|
31 | #include "util/Output.h" |
---|
32 | #include "core/CommandLineParser.h" |
---|
33 | #include "core/Game.h" |
---|
34 | #include "core/GameMode.h" |
---|
35 | #include "network/Server.h" |
---|
36 | #include "network/Connection.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | DeclareGameState(GSServer, "server", false, false); |
---|
41 | |
---|
42 | SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)"); |
---|
43 | |
---|
44 | GSServer::GSServer(const GameStateInfo& info) |
---|
45 | : GameState(info) |
---|
46 | , server_(0) |
---|
47 | { |
---|
48 | } |
---|
49 | |
---|
50 | GSServer::~GSServer() |
---|
51 | { |
---|
52 | } |
---|
53 | |
---|
54 | void GSServer::activate() |
---|
55 | { |
---|
56 | GameMode::setIsServer(true); |
---|
57 | |
---|
58 | this->server_ = new Server(CommandLineParser::getValue("port")); |
---|
59 | COUT(0) << "Loading scene in server mode" << std::endl; |
---|
60 | |
---|
61 | server_->open(); |
---|
62 | } |
---|
63 | |
---|
64 | void GSServer::deactivate() |
---|
65 | { |
---|
66 | this->server_->close(); |
---|
67 | delete this->server_; |
---|
68 | |
---|
69 | GameMode::setIsServer(false); |
---|
70 | } |
---|
71 | |
---|
72 | void GSServer::update(const Clock& time) |
---|
73 | { |
---|
74 | server_->update(time); |
---|
75 | } |
---|
76 | } |
---|