/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ #include "GSServer.h" #include "util/Output.h" #include "core/CommandLineParser.h" #include "core/Game.h" #include "core/GameMode.h" #include "network/Server.h" #include "network/Connection.h" namespace orxonox { DeclareGameState(GSServer, "server", false, false); SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)"); GSServer::GSServer(const GameStateInfo& info) : GameState(info) , server_(0) { } GSServer::~GSServer() { } void GSServer::activate() { GameMode::setIsServer(true); this->server_ = new Server(CommandLineParser::getValue("port")); COUT(0) << "Loading scene in server mode" << std::endl; server_->open(); } void GSServer::deactivate() { this->server_->close(); delete this->server_; GameMode::setIsServer(false); } void GSServer::update(const Clock& time) { server_->update(time); } }