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source: code/branches/output/src/orxonox/infos/PlayerInfo.cc @ 8826

Last change on this file since 8826 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "PlayerInfo.h"
32
33#include "core/CoreIncludes.h"
34// #include "network/ClientInformation.h"
35#include "gametypes/Gametype.h"
36#include "worldentities/ControllableEntity.h"
37#include "controllers/Controller.h"
38
39namespace orxonox
40{
41    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
42    {
43        RegisterObject(PlayerInfo);
44
45        this->clientID_ = NETWORK_PEER_ID_UNKNOWN;
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = false;
48        this->bReadyToSpawn_ = false;
49        this->bSetUnreadyAfterSpawn_ = true;
50        this->controller_ = 0;
51        this->controllableEntity_ = 0;
52        this->controllableEntityID_ = OBJECTID_UNKNOWN;
53
54        this->gtinfo_ = 0;
55        this->gtinfoID_ = OBJECTID_UNKNOWN;
56        this->updateGametypeInfo();
57
58        this->registerVariables();
59    }
60
61    PlayerInfo::~PlayerInfo()
62    {
63        if (this->BaseObject::isInitialized())
64        {
65            this->stopControl();
66
67            if (this->controller_)
68            {
69                this->controller_->destroy();
70                this->controller_ = 0;
71            }
72
73            if (this->getGametype())
74                this->getGametype()->playerLeft(this);
75        }
76    }
77
78    void PlayerInfo::registerVariables()
79    {
80        registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
81        registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
82        registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
83    }
84
85    void PlayerInfo::changedName()
86    {
87        SUPER(PlayerInfo, changedName);
88
89        if (this->isInitialized() && this->getGametype())
90            this->getGametype()->playerChangedName(this);
91    }
92
93    void PlayerInfo::changedGametype()
94    {
95        this->updateGametypeInfo();
96
97        if (this->isInitialized())
98        {
99            if (this->getOldGametype())
100            {
101                if (this->getGametype())
102                    this->getOldGametype()->playerSwitched(this, this->getGametype());
103                else
104                    this->getOldGametype()->playerLeft(this);
105            }
106
107            if (this->getGametype())
108            {
109                if (this->getOldGametype())
110                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
111                else
112                    this->getGametype()->playerEntered(this);
113            }
114        }
115    }
116
117    void PlayerInfo::updateGametypeInfo()
118    {
119        this->gtinfo_ = 0;
120        this->gtinfoID_ = OBJECTID_UNKNOWN;
121
122        if (this->getGametype() && this->getGametype()->getGametypeInfo())
123        {
124            this->gtinfo_ = this->getGametype()->getGametypeInfo();
125            this->gtinfoID_ = this->gtinfo_->getObjectID();
126        }
127    }
128
129    void PlayerInfo::createController()
130    {
131        if (this->controller_)
132        {
133            this->controller_->destroy();
134            this->controller_ = 0;
135        }
136        this->controller_ = this->defaultController_.fabricate(this);
137        assert(this->controller_);
138        this->controller_->setPlayer(this);
139        if (this->controllableEntity_)
140        {
141            this->controller_->setControllableEntity(this->controllableEntity_);
142            this->controllableEntity_->setController(this->controller_);
143        }
144        this->changedController();
145    }
146
147    void PlayerInfo::startControl(ControllableEntity* entity)
148    {
149        if (!entity || entity == this->controllableEntity_)
150            return;
151
152        while (this->previousControllableEntity_.size() > 0)
153            this->stopTemporaryControl();
154       
155        if (this->controllableEntity_)
156            this->stopControl();
157
158        this->controllableEntity_ = entity;
159        this->controllableEntityID_ = entity->getObjectID();
160
161        entity->setPlayer(this);
162
163        this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
164
165        if (this->controller_)
166        {
167            this->controller_->setControllableEntity(entity);
168            this->controllableEntity_->setController(this->controller_);
169        }
170
171        this->changedControllableEntity();
172    }
173
174    void PlayerInfo::startTemporaryControl(ControllableEntity* entity)
175    {
176        if (!entity)
177            return;
178
179        this->controllableEntity_->destroyHud(); // HACK-ish
180        this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_));
181        this->controllableEntity_ = entity;
182        this->controllableEntityID_ = entity->getObjectID();
183
184        entity->setPlayer(this);
185        entity->setController(this->controller_);
186
187        if (this->controller_)
188            this->controller_->setControllableEntity(entity);
189
190        this->changedControllableEntity();
191    }
192
193    void PlayerInfo::stopControl()
194    {
195        while ( this->previousControllableEntity_.size() > 0)
196            this->stopTemporaryControl();
197
198        ControllableEntity* entity = this->controllableEntity_;
199
200        if (!entity)
201            return;
202
203        this->controllableEntity_->setController(0);
204        this->controllableEntity_ = 0;
205        this->controllableEntityID_ = OBJECTID_UNKNOWN;
206
207        if (this->controller_)
208            this->controller_->setControllableEntity(0);
209
210        if ( GameMode::isMaster() )
211            entity->removePlayer();
212
213        this->changedControllableEntity();
214    }
215
216    void PlayerInfo::pauseControl()
217    {
218        ControllableEntity* entity = this->controllableEntity_;
219
220        if (!entity)
221            return;
222
223        this->controllableEntity_->getController()->setActive(false);
224        //this->controllableEntity_->getController()->setControllableEntity(NULL);
225        this->controllableEntity_->setController(0);
226    }
227
228    void PlayerInfo::stopTemporaryControl()
229    {
230        ControllableEntity* entity = this->controllableEntity_;
231
232        assert(this->controllableEntity_ != NULL);
233        if( !entity || this->previousControllableEntity_.size() == 0 )
234            return;
235
236        this->controllableEntity_->setController(0);
237        this->controllableEntity_->destroyHud(); // HACK-ish
238       
239//        this->controllableEntity_ = this->previousControllableEntity_.back();
240        do {
241            this->controllableEntity_ = this->previousControllableEntity_.back();
242        } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0);
243        this->controllableEntityID_ = this->controllableEntity_->getObjectID();
244        this->previousControllableEntity_.pop_back();
245
246        if ( this->controllableEntity_ != NULL && this->controller_ != NULL)
247            this->controller_->setControllableEntity(this->controllableEntity_);
248
249         // HACK-ish
250        if(this->controllableEntity_ != NULL)
251            this->controllableEntity_->createHud();
252
253        if ( GameMode::isMaster() )
254            entity->removePlayer();
255
256        this->changedControllableEntity();
257    }
258
259    void PlayerInfo::networkcallback_changedcontrollableentityID()
260    {
261        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
262        {
263            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
264            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
265            this->startControl(entity);
266        }
267        else
268        {
269            this->stopControl();
270        }
271    }
272
273
274    void PlayerInfo::networkcallback_changedgtinfoID()
275    {
276        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
277        {
278            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
279
280            if (!this->gtinfo_)
281                this->gtinfoID_ = OBJECTID_UNKNOWN;
282        }
283    }
284}
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