1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2008 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "Packet.h" |
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31 | |
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32 | #include <cassert> |
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33 | #include <enet/enet.h> |
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34 | #include <boost/bind.hpp> |
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35 | |
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36 | #include "network/ConnectionManager.h" |
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37 | #include "network/ClientInformation.h" |
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38 | |
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39 | #include "Acknowledgement.h" |
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40 | #include "Chat.h" |
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41 | #include "ClassID.h" |
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42 | #include "Gamestate.h" |
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43 | #include "Welcome.h" |
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44 | #include "DeleteObjects.h" |
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45 | #include "network/Host.h" |
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46 | #include "core/CoreIncludes.h" |
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47 | |
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48 | namespace network{ |
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49 | |
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50 | namespace packet{ |
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51 | |
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52 | #define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE |
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53 | #define _PACKETID 0 |
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54 | |
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55 | std::map<ENetPacket *, Packet *> Packet::packetMap_; |
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56 | |
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57 | Packet::Packet(){ |
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58 | flags_ = PACKET_FLAG_DEFAULT; |
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59 | packetDirection_ = ENUM::Outgoing; |
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60 | clientID_=0; |
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61 | data_=0; |
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62 | enetPacket_=0; |
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63 | bDataENetAllocated_ = false; |
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64 | } |
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65 | |
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66 | void blub(ENetPacket *packet){ |
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67 | COUT(4) << "blubb" << std::endl; |
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68 | } |
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69 | |
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70 | Packet::Packet(uint8_t *data, unsigned int clientID){ |
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71 | flags_ = PACKET_FLAG_DEFAULT; |
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72 | packetDirection_ = ENUM::Incoming; |
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73 | clientID_=clientID; |
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74 | data_=data; |
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75 | enetPacket_=0; |
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76 | bDataENetAllocated_ = false; |
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77 | } |
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78 | |
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79 | |
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80 | Packet::Packet(const Packet &p){ |
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81 | enetPacket_=p.enetPacket_; |
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82 | flags_=p.flags_; |
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83 | packetDirection_ = p.packetDirection_; |
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84 | clientID_ = p.clientID_; |
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85 | if(p.data_){ |
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86 | data_ = new uint8_t[p.getSize()]; |
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87 | memcpy(data_, p.data_, p.getSize()); |
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88 | }else |
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89 | data_=0; |
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90 | bDataENetAllocated_ = p.bDataENetAllocated_; |
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91 | } |
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92 | |
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93 | /** |
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94 | @brief |
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95 | Destroys a packet completely. |
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96 | |
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97 | That also means destroying the ENetPacket if one exists. There |
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98 | */ |
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99 | Packet::~Packet(){ |
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100 | // Deallocate data_ memory if necessary. |
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101 | if (this->bDataENetAllocated_){ |
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102 | // In this case ENet allocated data_ and will destroy it. |
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103 | } |
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104 | else if (this->data_) { |
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105 | // This destructor was probably called as a consequence to ENet executing our callback. |
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106 | // It simply serves us to be able to deallocate the packet content (data_) ourselves since |
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107 | // we have created it in the first place. |
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108 | delete[] this->data_; |
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109 | } |
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110 | |
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111 | // Destroy the ENetPacket if necessary. |
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112 | // Note: For the case ENet used the callback to destroy the packet, we have already set |
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113 | // enetPacket_ to NULL to avoid destroying it again. |
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114 | if (this->enetPacket_){ |
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115 | // enetPacket_->data gets destroyed too by ENet if it was allocated by it. |
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116 | enet_packet_destroy(enetPacket_); |
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117 | } |
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118 | } |
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119 | |
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120 | bool Packet::send(){ |
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121 | if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){ |
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122 | assert(0); |
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123 | return false; |
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124 | } |
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125 | if(!enetPacket_){ |
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126 | if(!data_){ |
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127 | assert(0); |
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128 | return false; |
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129 | } |
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130 | // We deliver ENet the data address so that it doesn't memcpy everything again. |
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131 | // --> We have to delete data_ ourselves! |
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132 | enetPacket_ = enet_packet_create(getData(), getSize(), getFlags()); |
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133 | enetPacket_->freeCallback = &Packet::deletePacket; |
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134 | // Add the packet to a global list so we can access it again once enet calls our |
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135 | // deletePacket method. We can of course only give a one argument function to the ENet C library. |
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136 | packetMap_[enetPacket_] = this; |
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137 | } |
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138 | #ifndef NDEBUG |
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139 | switch( *(ENUM::Type *)(data_ + _PACKETID) ) |
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140 | { |
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141 | case ENUM::Acknowledgement: |
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142 | case ENUM::Chat: |
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143 | case ENUM::ClassID: |
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144 | case ENUM::Gamestate: |
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145 | case ENUM::Welcome: |
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146 | case ENUM::DeleteObjects: |
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147 | break; |
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148 | default: |
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149 | assert(0); //there was some error, if this is the case |
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150 | break; |
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151 | } |
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152 | #endif |
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153 | // ENetPacket *temp = enetPacket_; |
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154 | // enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet |
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155 | network::Host::addPacket( enetPacket_, clientID_); |
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156 | return true; |
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157 | } |
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158 | |
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159 | Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){ |
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160 | uint8_t *data = packet->data; |
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161 | assert(ClientInformation::findClient(&peer->address)->getID() != (unsigned int)-2 || !Host::isServer()); |
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162 | unsigned int clientID = ClientInformation::findClient(&peer->address)->getID(); |
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163 | Packet *p; |
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164 | COUT(5) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl; |
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165 | switch( *(ENUM::Type *)(data + _PACKETID) ) |
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166 | { |
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167 | case ENUM::Acknowledgement: |
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168 | COUT(4) << "ack" << std::endl; |
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169 | p = new Acknowledgement( data, clientID ); |
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170 | break; |
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171 | case ENUM::Chat: |
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172 | COUT(4) << "chat" << std::endl; |
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173 | p = new Chat( data, clientID ); |
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174 | break; |
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175 | case ENUM::ClassID: |
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176 | COUT(4) << "classid" << std::endl; |
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177 | p = new ClassID( data, clientID ); |
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178 | break; |
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179 | case ENUM::Gamestate: |
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180 | COUT(4) << "gamestate" << std::endl; |
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181 | // TODO: remove brackets |
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182 | p = new Gamestate( data, clientID ); |
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183 | break; |
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184 | case ENUM::Welcome: |
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185 | COUT(4) << "welcome" << std::endl; |
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186 | p = new Welcome( data, clientID ); |
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187 | break; |
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188 | case ENUM::DeleteObjects: |
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189 | COUT(4) << "deleteobjects" << std::endl; |
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190 | p = new DeleteObjects( data, clientID ); |
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191 | break; |
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192 | default: |
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193 | assert(0); //TODO: repair this |
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194 | break; |
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195 | } |
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196 | |
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197 | // Data was created by ENet |
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198 | p->bDataENetAllocated_ = true; |
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199 | |
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200 | return p; |
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201 | } |
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202 | |
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203 | /** |
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204 | @brief |
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205 | ENet calls this method whenever it wants to destroy a packet that contains |
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206 | data we allocated ourselves. |
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207 | */ |
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208 | void Packet::deletePacket(ENetPacket *enetPacket){ |
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209 | // Get our Packet from a gloabal map with all Packets created in the send() method of Packet. |
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210 | std::map<ENetPacket*, Packet*>::iterator it = packetMap_.find(enetPacket); |
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211 | assert(it != packetMap_.end()); |
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212 | // Make sure we don't delete it again in the destructor |
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213 | it->second->enetPacket_ = 0; |
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214 | delete it->second; |
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215 | //packetMap_.erase(it); |
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216 | COUT(4) << "PacketMap size: " << packetMap_.size() << std::endl; |
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217 | } |
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218 | |
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219 | } // namespace packet |
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220 | |
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221 | } // namespace network |
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222 | |
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