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source: code/branches/overlay/src/orxonox/gamestates/GSLevel.h @ 2140

Last change on this file since 2140 was 2140, checked in by rgrieder, 16 years ago

Stats overlay should now be loaded. Could not test it yet because of still missing media files.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "GSGraphics.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSLevel : public OrxonoxClass //,public GameState<GSGraphics>
40    {
41        friend class ClassIdentifier<GSLevel>;
42    public:
43        GSLevel();
44        ~GSLevel();
45
46        // this has to be public because proteced triggers a bug in msvc
47        // when taking the function address.
48        void setTimeFactor(float factor);
49        float getTimeFactor() { return this->timeFactor_; }
50
51    protected:
52        void enter(Ogre::Viewport* viewport);
53        void leave();
54        void ticked(const Clock& time);
55
56        void loadLevel();
57        void unloadLevel();
58
59        float timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
60
61        // console commands
62        void keybind(const std::string& command);
63        void tkeybind(const std::string& command);
64        void keybindInternal(const std::string& command, bool bTemporary);
65
66        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
67        SimpleInputState*     inputState_;
68        Radar*                radar_;            //!< represents the Radar (not the HUD part)
69        XMLFile*              startFile_;        //!< current hard coded default level
70        XMLFile*              stats_;
71        CameraManager*        cameraManager_;
72        LevelManager*         levelManager_;
73
74        //##### ConfigValues #####
75        std::string           keyDetectorCallbackCode_;
76        //! Filename of default keybindings.
77        std::string           defaultKeybindings_;
78
79    private:
80        void setConfigValues();
81
82    };
83}
84
85#endif /* _GSLevel_H__ */
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