/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Co-authors: * Fabian 'x3n' Landau, Benjamin Hildebrandt * */ #include "OrxonoxStableHeaders.h" #include "Stats.h" #include #include #include #include #include #include "util/Convert.h" #include "util/Debug.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" namespace orxonox { CreateFactory(Stats); /** @brief Constructor: Creates and initializes the Stats panel. */ Stats::Stats(BaseObject* creator) : OrxonoxOverlay(creator) , statsOverlayNoise_(0) , statsOverlayBorder_(0) { RegisterObject(Stats); this->setConfigValues(); } /** @brief Sets the config values, describing the size of the Stats panel. */ void Stats::setConfigValues() { SetConfigValue(noiseSize_, 1.0f); } /** @brief Initializes the Stats panel. */ void Stats::XMLPort(Element& xmlElement, XMLPort::Mode mode) { OrxonoxOverlay::XMLPort(xmlElement, mode); // create overlay and elements Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); // create BorderPanel this->statsOverlayBorder_ = static_cast(ovMan->createOverlayElement("BorderPanel", "StatsBorderPanel")); this->statsOverlayBorder_->setMaterialName("StatsCenter"); this->statsOverlayBorder_->setBorderSize(0.02, 0.02, 0.02, 0.02); this->statsOverlayBorder_->setBorderMaterialName("StatsBorder"); this->statsOverlayBorder_->setTopBorderUV(0.49, 0.0, 0.51, 0.5); this->statsOverlayBorder_->setTopLeftBorderUV(0.0, 0.0, 0.5, 0.5); this->statsOverlayBorder_->setTopRightBorderUV(0.5, 0.0, 1.0, 0.5); this->statsOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); this->statsOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); this->statsOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); this->statsOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); this->statsOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); background_->addChild(statsOverlayBorder_); // create noise this->statsOverlayNoise_ = static_cast(ovMan->createOverlayElement("Panel", "StatsNoise")); this->statsOverlayNoise_->setPosition(0,0); this->statsOverlayNoise_->setMaterialName("StatsNoiseSmall"); // comment following line to disable noise background_->addChild(this->statsOverlayNoise_); } /** @brief Used to control the actual scrolling and the cursor. */ void Stats::tick(float dt) { // SUPER(Stats, tick, dt); // this creates a flickering effect (extracts exactly 80% of the texture at a random location) float uRand = (rand() & 1023) / 1023.0f * 0.2f; float vRand = (rand() & 1023) / 1023.0f * 0.2f; this->statsOverlayNoise_->setUV(uRand, vRand, 7.5f + uRand, 7.5f + vRand); } }