1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * ... |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file TetrisBrick.h |
---|
31 | @brief Declaration of the TetrisBrick class. |
---|
32 | @ingroup Tetris |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _TetrisBrick_H__ |
---|
36 | #define _TetrisBrick_H__ |
---|
37 | |
---|
38 | #include "tetris/TetrisPrereqs.h" |
---|
39 | |
---|
40 | #include "worldentities/ControllableEntity.h" |
---|
41 | #include "tools/Timer.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | |
---|
46 | /** |
---|
47 | @brief |
---|
48 | ContainerClass in order to create TetrisBricks by combining TetrisStones. |
---|
49 | @author |
---|
50 | |
---|
51 | @ingroup Tetris |
---|
52 | */ |
---|
53 | class _TetrisExport TetrisBrick : public ControllableEntity |
---|
54 | { |
---|
55 | public: |
---|
56 | TetrisBrick(BaseObject* creator); //!< Constructor. Registers and initializes the object. |
---|
57 | virtual ~TetrisBrick() {} |
---|
58 | |
---|
59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
---|
60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
---|
61 | virtual void changedPlayer(); //!< Is called when the player changed. |
---|
62 | |
---|
63 | bool isValidMove(const Vector3& position, bool isRotation); |
---|
64 | unsigned int getNumberOfStones(void) const |
---|
65 | { return this->brickStones_.size(); } |
---|
66 | TetrisStone* getStone(unsigned int i); |
---|
67 | bool contains(TetrisStone* stone); |
---|
68 | |
---|
69 | void setGame(Tetris* tetris) |
---|
70 | { assert(tetris); tetris_ = tetris; } |
---|
71 | unsigned int getRotationCount(void) |
---|
72 | { return this->rotationCount_;} |
---|
73 | |
---|
74 | void releaseStones(TetrisCenterpoint* center); |
---|
75 | |
---|
76 | protected: |
---|
77 | void createBrick(void); //!< Create a cluster of TetrisStones |
---|
78 | void formBrick(TetrisStone* stone, unsigned int i); |
---|
79 | Tetris* getTetris(); |
---|
80 | |
---|
81 | unsigned int shapeIndex_; //!< My way to represent the different brick shapes. |
---|
82 | unsigned int stonesPerBrick_; //!< So many stones are contained in this brick. |
---|
83 | std::vector<TetrisStone*> brickStones_; //!< A list of all stones in a brick. |
---|
84 | |
---|
85 | |
---|
86 | void enableMovement(void) |
---|
87 | { this->delay_ = false; } |
---|
88 | void unlockRotation(void) |
---|
89 | { this->lockRotation_ = false; } |
---|
90 | |
---|
91 | float getSize(void) const |
---|
92 | { return this->size_; } |
---|
93 | |
---|
94 | |
---|
95 | float size_; //!< The dimensions a stone has in the game world. //TODO: get stone dimensions |
---|
96 | bool delay_; |
---|
97 | bool lockRotation_; |
---|
98 | |
---|
99 | unsigned int rotationCount_; //!< Stores the bricks orientation |
---|
100 | Timer delayTimer_; |
---|
101 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. |
---|
102 | Tetris* tetris_; //<! The Tetris class is responsible to initialize this value. |
---|
103 | // TetrisCenterpoint* center_; |
---|
104 | |
---|
105 | }; |
---|
106 | } |
---|
107 | |
---|
108 | #endif /* _TetrisBrick_H__ */ |
---|