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source: code/branches/pCuts/src/modules/tetris/TetrisStone.cc @ 9091

Last change on this file since 9091 was 9085, checked in by jo, 13 years ago

backup checkin - still the same bugs experiencable

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TetrisStone.cc
31    @brief Implementation of the TetrisStone class.
32*/
33
34#include "TetrisStone.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Tetris.h"
40
41namespace orxonox
42{
43    CreateFactory(TetrisStone);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    TetrisStone::TetrisStone(BaseObject* creator) : Pawn(creator)
50    {
51        RegisterObject(TetrisStone);
52
53        this->size_ = 10.0f;
54        this->delay_ = false;
55        this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this)));
56        this->lockRotation_ = false;
57
58    }
59
60    /**
61    @brief
62        Overloaded the function to rotate the stone.
63    @param value
64        A vector whose first component is the angle by which to rotate.
65    */
66    void TetrisStone::moveFrontBack(const Vector2& value)
67    {
68        if(value.x < 0) //speedup on key down
69        {
70            this->setVelocity(this->getVelocity()*1.1);
71        }
72        else if(!this->lockRotation_) //rotate when key up is pressed
73        {
74            this->lockRotation_ = true; // multiple calls of this function have to be filtered out.
75            this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this)));
76            Quaternion q(Degree(90), Vector3::UNIT_Z);
77            this->setOrientation(this->getOrientation()*q); //rotation: roll 90°
78
79        }
80    }
81
82    /**
83    @brief
84        Overloaded the function to steer the stone right and left
85    @param value
86        A vector whose first component is the direction in which we want to steer the stone.
87    */
88    void TetrisStone::moveRightLeft(const Vector2& value)
89    {
90        if(!this->delay_)
91        {
92            const Vector3& position = this->getPosition();
93            Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z);
94            if(!this->tetris_->isValidMove(this, newPos))
95                return;
96
97            this->setPosition(newPos);
98            this->delay_ = true;
99            this->delayTimer_.startTimer();
100        }
101    }
102
103    /**
104    @brief
105        Is called when the player changed.
106    */
107    void TetrisStone::changedPlayer()
108    {
109        this->setVelocity(0, 0, 0);
110    }
111}
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