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source: code/branches/particleEffectsHS15/data/levels/levelTry.oxw @ 10702

Last change on this file since 10702 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 6.2 KB
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1<!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit -->
2<LevelInfo
3 name = "levelTry"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipPirate.oxt")
19  include("templates/spaceshipEscort.oxt")
20  include("templates/bigship.oxt")
21  include("templates/spaceshipTurret.oxt")
22  include("templates/spaceshipCollateralDamage.oxt")
23  include("templates/FPS.oxt")
24?>
25
26<Level
27  gametype = Deathmatch
28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32
33  <Scene
34    ambientlight = "0.5, 0.5, 0.5"
35    skybox       = "Orxonox/Starbox"
36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    gravity      = "0,0,0"
39    hasPhysics   = true
40  >
41
42    <?lua
43      include("includes/pickups.oxi")
44    ?>
45
46    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
47    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
48
49    <!--
50    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
51      <attached>
52        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
53      </attached>
54      <collisionShapes>
55        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" />
56        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
57        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
58        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" />
59        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
60        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" />
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
63        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
64        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 />
65        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" />
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
67        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
68        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 />
69        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
70        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
71      </collisionShapes>
72    </StaticEntity>
73    -->
74
75
76    <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 />
77    <DistanceTrigger position="2500,0,0" distance="200" target="Pawn"
78      beaconMode="exclude" targetname="bcnDestroyer" name="takeControl"
79    />
80
81    <StaticEntity position  = "2000,500,2000" mass=10000 collisionType=static >
82      <attached>
83        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 />
84      </attached>
85    </StaticEntity>
86
87    <StaticEntity position  = "-1000,3000,-1000" mass=10000 collisionType=static >
88      <attached>
89        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 />
90      </attached>
91    </StaticEntity>
92
93
94
95
96<!-- ControllerDirector waits for the event takeControl to attach a new Controller -->
97    <ControllerDirector position="0,0,0">
98        <events>
99            <takeControl>
100                <EventListener event="takeControl" />
101            </takeControl>
102        </events>
103    </ControllerDirector>
104
105<!-- FPS Player as destination of the dock -->
106<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
107      <attached>
108        <DockingTarget name="spaceShip" />
109        <DistanceTriggerBeacon name="bcnDestroyer" />
110        <DockingTarget name="destroyer" />
111      </attached>
112</FpsPlayer>
113
114
115<!-- Cube as test SpaceStation
116
117The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
118Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
119
120-->
121  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
122      <attached>
123        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
124      </attached>
125      <collisionShapes>
126        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
127      </collisionShapes>
128  </StaticEntity>
129
130<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
131<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" />
132
133
134<!-- Some more stuff -->
135
136    <!-- triple large belt around the planet  -->
137    <?lua
138        dofile("includes/asteroidField.lua")
139        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
140    ?>
141    <?lua
142        dofile("includes/asteroidField.lua")
143        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
144    ?>
145    <?lua
146        dofile("includes/asteroidField.lua")
147        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
148    ?>
149
150    <Planet
151      position="15000,0,-1000"
152      scale="5000"
153      collisionType="dynamic"
154      linearDamping="0.8"
155      angularDamping="0"
156      mass="10000000"
157      pitch="0"
158      mesh="planets/ganymede.mesh"
159      atmosphere="atmosphere1"
160      rotationaxis="1,0,0"
161      rotationrate="1.0"
162      atmospheresize="80.0f"
163      imagesize="1024.0f"
164      collisiondamage = 2
165      enablecollisiondamage = true
166    >
167      <attached>
168        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
169      </attached>
170      <collisionShapes>
171        <SphereCollisionShape radius="5000" position="0,0,0" />
172      </collisionShapes>
173    </Planet>
174
175  </Scene>
176
177</Level>
178
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