1 | ====================================================================================== |
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2 | ================ LICENSE ============================================================= |
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3 | ====================================================================================== |
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4 | |
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5 | The zlib/libpng License |
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6 | |
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7 | Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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8 | |
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9 | This software is provided 'as-is', without any express or implied warranty. In no |
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10 | event will the authors be held liable for any damages arising from the use of this |
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11 | software. |
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12 | |
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13 | Permission is granted to anyone to use this software for any purpose, including |
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14 | commercial applications, and to alter it and redistribute it freely, subject to the |
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15 | following restrictions: |
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16 | |
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17 | 1. The origin of this software must not be misrepresented; you must not claim that |
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18 | you wrote the original software. If you use this software in a product, |
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19 | an acknowledgment in the product documentation would be appreciated |
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20 | but is not required. |
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21 | |
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22 | 2. Altered source versions must be plainly marked as such, and must not be |
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23 | misrepresented as being the original software. |
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24 | |
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25 | 3. This notice may not be removed or altered from any source distribution. |
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26 | |
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27 | |
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28 | ====================================================================================== |
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29 | ================ LICENSE EXPLAINED =================================================== |
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30 | ====================================================================================== |
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31 | In case the license was not clear enough... Basically, you can link with this lib |
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32 | which puts no restrictions on what you have to license your code as. You can modify |
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33 | this lib, and not have release your changes. Though, as explained above, <bold> |
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34 | Altered source versions must be plainly marked as such, and must not be misrepresented |
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35 | as being the original software </bold> |
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36 | |
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37 | This is to allow users the greatest flexibility in what you can use this lib for. |
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38 | |
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39 | ====================================================================================== |
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40 | ================ INFO ================================================================ |
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41 | ====================================================================================== |
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42 | |
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43 | Cross Platform Object Oriented Input Lib System. Meant to be very robust and |
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44 | compatiable with many systems and operating systems |
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45 | |
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46 | Win32/ |
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47 | Contains Visual Studio .Net Solution Files |
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48 | Contains CodeBlocks project files for OIS |
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49 | |
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50 | ---- Dependencies ------------------------------------------------------ |
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51 | DirectInput 8 |
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52 | |
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53 | |
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54 | Linux/ |
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55 | ---- Dependencies ------------------------------------------------------ |
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56 | X11 |
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57 | Newer Linux Kernel (2.6+ ?) for Event API |
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58 | |
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59 | Steps to build on Linux: |
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60 | ./bootstrap |
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61 | ./configure |
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62 | ./make && make install |
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63 | |
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64 | ---- Configure build options -------------------------------------------- |
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65 | ./configure --help --- List all configure options |
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66 | |
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67 | |
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68 | LinuxCB/ |
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69 | Contains CodeBlock files for building OIS and Demos with codeblocks |
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70 | This project file looks for Ogre and other dependencies in /usr/local/lib |
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71 | and /usr/local/include. If installed elsewhere, modify the project |
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72 | settings. It also installs libOIS to ~/libs |
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73 | |
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74 | Mac/ |
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75 | XCode-2.2/ |
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76 | Working, mostly complete OSX vackend. |
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