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source: code/branches/particleEffectsHS15/src/libraries/network/MasterServerProtocol.h @ 10911

Last change on this file since 10911 was 10622, checked in by landauf, 9 years ago

merged branch presentationFS15merge back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MasterServerProtocol_H__
30#define _MasterServerProtocol_H__
31
32/* master server address (to be moved elsewhere later) */
33#define MS_ADDRESS "129.132.3.8"
34
35
36/*** CLIENT COMMUNICATIONS ***/
37/* Client token (shows that the party sending data is a client */
38#define MSPROTO_CLIENT "CL"
39#define MSPROTO_CLIENT_LEN 2
40
41/* Request: Serverlist (requiest made from client to master server */
42#define MSPROTO_REQ_LIST "REQ:LIST"
43#define MSPROTO_REQ_LIST_LEN 8
44
45
46/*** GAME SERVER COMMUNICATIONS ***/
47/* Game server token (shows that the party sending data is a game server) */
48#define MSPROTO_GAME_SERVER "GS"
49#define MSPROTO_GAME_SERVER_LEN 2
50
51/* Register game server at the master server, meaning request to be taken into$
52 * the master servers game server list.
53 */
54#define MSPROTO_REGISTER_SERVER "REG:SER"
55#define MSPROTO_REGISTER_SERVER_LEN 7
56
57/* Server list item token */
58#define MSPROTO_SERVERLIST_ITEM "SI"
59#define MSPROTO_SERVERLIST_ITEM_LEN 2
60
61/* server list end token */
62#define MSPROTO_SERVERLIST_END "SL_END"
63#define MSPROTO_SERVERLIST_END_LEN 6
64
65/* ping request from server */
66#define MSPROTO_PING_GAMESERVER "PING"
67#define MSPROTO_PING_GAMESERVER_LEN 4
68
69/* server disconnect */
70#define MSPROTO_SERVERDC "DC"
71#define MSPROTO_SERVERDC_LEN 2
72
73/* ping reply */
74#define MSPROTO_ACK "ACK"
75#define MSPROTO_ACK_LEN 3
76
77/* server name */
78#define MSPROTO_SET_NAME "NAM"
79#define MSPROTO_SET_NAME_LEN 3
80
81/* server number of clients */
82#define MSPROTO_SET_CLIENTS "CLI"
83#define MSPROTO_SET_CLIENTS_LEN 3
84
85#define SERVER_NAME_MAXLEN 7
86
87/* default master server port */
88#define ORX_MSERVER_PORT 55557
89
90
91/* some constants for the networking of the master server, not very important.
92 * play with those if things don't work out well.$
93 */
94#define ORX_MSERVER_MAXCONNS 32
95#define ORX_MSERVER_MAXCHANS 2
96
97
98#endif /* _MasterServerProtocol_H__ */
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