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source: code/branches/particleEffectsHS15/src/libraries/network/Server.h @ 10860

Last change on this file since 10860 was 10622, checked in by landauf, 9 years ago

merged branch presentationFS15merge back to trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40// #include "GamestateManager.h"
41#include "ServerConnection.h"
42#include "LANDiscoverable.h"
43#include "WANDiscoverable.h"
44
45
46namespace orxonox
47{
48
49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
54  {
55  public:
56    Server();
57    Server(int port);
58    Server(int port, const std::string& bindAddress);
59    ~Server();
60
61    void open();
62    void close();
63    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
64    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
65    void update(const Clock& time);
66    unsigned int getRTT(unsigned int clientID);
67    virtual void printRTT();
68    float getPacketLoss(unsigned int clientID);
69    int getClientCount() { return this->clientIDs_.size();}
70    std::string getServerName() { return this->serverName_;}
71
72  protected:
73    void updateGamestate();
74  private:
75    virtual bool isServer_(){return true;}
76    unsigned int playerID(){return 0;}
77
78    void addPeer(uint32_t peerID);
79    void removePeer(uint32_t peerID);
80    void processPacket(packet::Packet* packet);
81
82    bool createClient(int clientID);
83    void disconnectClient( uint32_t clientID );
84    bool sendGameStates();
85    bool sendObjectDeletes();
86    bool isValidTarget(unsigned int targetID);
87    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
88    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
89    void syncClassid(unsigned int clientID);
90
91    float timeSinceLastUpdate_;
92    std::deque<packet::Packet*> packetQueue_;
93    std::vector<uint32_t>       clientIDs_;
94    std::string                 serverName_;
95  };
96
97
98
99
100}
101
102#endif /* _Server_H__ */
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