1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file InvaderEnemy.h |
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31 | @brief Declaration of the InvaderEnemy class. |
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32 | */ |
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33 | |
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34 | #include "invader/InvaderPrereqs.h" |
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35 | #include "InvaderEnemy.h" |
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36 | #include "InvaderShip.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(InvaderEnemy); |
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41 | |
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42 | InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context) |
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43 | { |
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44 | RegisterObject(InvaderEnemy); |
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45 | enableCollisionCallback(); |
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46 | lifetime = 0; |
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47 | } |
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48 | |
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49 | void InvaderEnemy::tick(float dt) |
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50 | { |
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51 | lifetime += dt; |
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52 | // die after 5 seconds. |
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53 | if (lifetime > 5000) |
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54 | removeHealth(2000); |
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55 | |
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56 | if (player != NULL) |
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57 | { |
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58 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z); |
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59 | setVelocity(Vector3(1000.f - level * 100 , 0, newZ)); |
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60 | } |
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61 | SUPER(InvaderEnemy, tick, dt); |
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62 | } |
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63 | |
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64 | inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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65 | { |
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66 | if(orxonox_cast<InvaderShip*>(otherObject)) |
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67 | removeHealth(2000); |
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68 | return false; |
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69 | } |
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70 | |
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71 | Invader* InvaderEnemy::getGame() |
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72 | { |
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73 | if (game == NULL) |
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74 | { |
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75 | for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it) |
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76 | game = *it; |
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77 | } |
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78 | return game; |
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79 | } |
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80 | |
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81 | void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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82 | { |
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83 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); |
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84 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0) |
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85 | getGame()->addPoints(42); |
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86 | } |
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87 | } |
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