1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Jump_H__ |
---|
30 | #define _Jump_H__ |
---|
31 | |
---|
32 | #include "jump/JumpPrereqs.h" |
---|
33 | #include "tools/Timer.h" |
---|
34 | #include "graphics/Camera.h" |
---|
35 | #include "gametypes/Deathmatch.h" |
---|
36 | #include "JumpCenterpoint.h" |
---|
37 | #include <list> |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | class _JumpExport Jump : public Deathmatch |
---|
42 | { |
---|
43 | public: |
---|
44 | Jump(Context* context); |
---|
45 | virtual ~Jump(); |
---|
46 | virtual void tick(float dt); |
---|
47 | virtual void start(); |
---|
48 | virtual void end(); |
---|
49 | virtual void spawnPlayer(PlayerInfo* player); |
---|
50 | int getScore(PlayerInfo* player) const; |
---|
51 | float getFuel() const; |
---|
52 | bool getDead(PlayerInfo* player) const; |
---|
53 | void setCenterpoint(JumpCenterpoint* center) |
---|
54 | { center_ = center; } |
---|
55 | PlayerInfo* getPlayer() const; |
---|
56 | |
---|
57 | protected: |
---|
58 | void cleanup(); |
---|
59 | virtual void addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition); |
---|
60 | virtual JumpPlatformStatic* addPlatformStatic(float xPosition, float zPosition); |
---|
61 | virtual JumpPlatformHMove* addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed); |
---|
62 | virtual JumpPlatformVMove* addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed); |
---|
63 | virtual JumpPlatformDisappear* addPlatformDisappear(float xPosition, float zPosition); |
---|
64 | virtual JumpPlatformTimer* addPlatformTimer(float xPosition, float zPosition, float time, float variance); |
---|
65 | virtual JumpPlatformFake* addPlatformFake(float xPosition, float zPosition); |
---|
66 | virtual void addProjectile(float xPosition, float zPosition); |
---|
67 | virtual void addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
68 | virtual void addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
69 | virtual void addSpring(JumpPlatform* platform); |
---|
70 | virtual void addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
71 | virtual void addRocket(JumpPlatform* platform); |
---|
72 | virtual void addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
73 | virtual void addPropeller(JumpPlatform* platform); |
---|
74 | virtual void addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
75 | virtual void addBoots(JumpPlatform* platform); |
---|
76 | virtual void addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
---|
77 | virtual void addShield(JumpPlatform* platform); |
---|
78 | virtual void addStartSection(); |
---|
79 | virtual void addSection(); |
---|
80 | virtual bool addAdventure(int number); |
---|
81 | virtual float randomXPosition(); |
---|
82 | virtual float randomXPosition(int totalColumns, int culomn); |
---|
83 | virtual float randomXPositionLeft(int totalColumns, int culomn); |
---|
84 | virtual float randomXPositionRight(int totalColumns, int culomn); |
---|
85 | virtual float randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd); |
---|
86 | virtual float randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd); |
---|
87 | virtual float randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd); |
---|
88 | virtual float randomPosition(float lowerBoundary, float upperBoundary); |
---|
89 | virtual float randomSpeed(); |
---|
90 | |
---|
91 | WeakPtr<JumpCenterpoint> center_; |
---|
92 | WeakPtr<JumpFigure> figure_; |
---|
93 | WeakPtr<Camera> camera; |
---|
94 | float totalScreenShift_; |
---|
95 | float screenShiftSinceLastUpdate_; |
---|
96 | int sectionNumber_; |
---|
97 | int adventureNumber_; |
---|
98 | float platformWidth_; |
---|
99 | float platformHeight_; |
---|
100 | }; |
---|
101 | } |
---|
102 | |
---|
103 | #endif /* _Jump_H__ */ |
---|