1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpPlatform.cc |
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31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. |
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32 | */ |
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33 | |
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34 | #include "JumpPlatform.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | #include "JumpFigure.h" |
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42 | |
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43 | #include "sound/WorldSound.h" |
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44 | #include "core/XMLPort.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(JumpPlatform); |
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49 | |
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50 | JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) |
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51 | { |
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52 | RegisterObject(JumpPlatform); |
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53 | |
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54 | figure_ = 0; |
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55 | |
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56 | setPosition(Vector3(0,0,0)); |
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57 | setVelocity(Vector3(0,0,0)); |
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58 | setAcceleration(Vector3(0,0,0)); |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Destructor. |
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64 | */ |
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65 | JumpPlatform::~JumpPlatform() |
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66 | { |
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67 | |
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68 | } |
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69 | |
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70 | //xml port for loading height and width of the platform |
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71 | void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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72 | { |
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73 | SUPER(JumpPlatform, XMLPort, xmlelement, mode); |
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74 | |
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75 | XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode); |
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76 | XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode); |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief |
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81 | Is called every tick. |
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82 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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83 | @param dt |
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84 | The time since the last tick. |
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85 | */ |
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86 | void JumpPlatform::tick(float dt) |
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87 | { |
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88 | SUPER(JumpPlatform, tick, dt); |
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89 | |
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90 | Vector3 platformPosition = this->getPosition(); |
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91 | |
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92 | if (figure_ != NULL) |
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93 | { |
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94 | Vector3 figurePosition = figure_->getPosition(); |
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95 | Vector3 figureVelocity = figure_->getVelocity(); |
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96 | |
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97 | float tolerance = 3.0; |
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98 | |
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99 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2) |
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100 | { |
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101 | touchFigure(); |
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102 | } |
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103 | } |
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104 | } |
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105 | |
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106 | void JumpPlatform::setFigure(JumpFigure* newFigure) |
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107 | { |
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108 | figure_ = newFigure; |
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109 | } |
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110 | |
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111 | void JumpPlatform::touchFigure() |
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112 | { |
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113 | |
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114 | } |
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115 | } |
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