1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpPlatformVMove.cc |
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31 | @brief This platform can move vertically. |
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32 | */ |
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33 | |
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34 | #include "JumpPlatformVMove.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "gametypes/Gametype.h" |
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38 | #include "JumpFigure.h" |
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39 | #include "sound/WorldSound.h" |
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40 | #include "core/XMLPort.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(JumpPlatformVMove); |
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45 | |
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46 | JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) |
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47 | { |
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48 | RegisterObject(JumpPlatformVMove); |
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49 | |
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50 | setProperties(0,80,10); |
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51 | } |
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52 | |
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53 | JumpPlatformVMove::~JumpPlatformVMove() |
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54 | { |
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55 | |
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56 | } |
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57 | |
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58 | void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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59 | { |
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60 | SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode); |
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61 | } |
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62 | |
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63 | void JumpPlatformVMove::tick(float dt) |
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64 | { |
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65 | SUPER(JumpPlatformVMove, tick, dt); |
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66 | |
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67 | // Get the current position, velocity and acceleration of the ball. |
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68 | Vector3 position = getPosition(); |
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69 | Vector3 velocity = getVelocity(); |
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70 | |
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71 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
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72 | { |
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73 | velocity.z = -velocity.z; |
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74 | } |
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75 | |
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76 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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77 | if (velocity != getVelocity()) |
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78 | { |
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79 | setVelocity(velocity); |
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80 | } |
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81 | if (position != getPosition()) |
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82 | { |
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83 | setPosition(position); |
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84 | } |
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85 | } |
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86 | |
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87 | void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) |
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88 | { |
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89 | lowerBoundary_ = lowerBoundary; |
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90 | upperBoundary_ = upperBoundary; |
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91 | |
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92 | setVelocity(Vector3(0,0,speed)); |
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93 | |
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94 | } |
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95 | |
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96 | void JumpPlatformVMove::touchFigure() |
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97 | { |
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98 | figure_->JumpFromPlatform(this); |
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99 | } |
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100 | } |
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