Planet
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source: code/branches/particleEffectsHS15/src/modules/objects/Planet.h @ 10836

Last change on this file since 10836 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Planet.h
31    @brief Definition of the Planet class.
32    @ingroup Objects
33*/
34
35#ifndef _Planet_H__
36#define _Planet_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include <string>
41#include "tools/BillboardSet.h"
42#include "tools/Mesh.h"
43#include "worldentities/MovableEntity.h"
44
45namespace orxonox
46{
47    class _ObjectsExport Planet : public MovableEntity
48    {
49        public:
50            Planet(Context* context);
51
52            virtual ~Planet();
53
54            virtual void tick(float dt);
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57
58            virtual void changedVisibility();
59
60            inline void setMeshSource(const std::string& meshname)
61                { this->meshSrc_ = meshname; this->changedMesh(); }
62
63            inline const std::string& getMeshSource() const
64                { return this->meshSrc_; }
65
66            inline void setCastShadows(bool bCastShadows)
67                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
68
69            inline bool getCastShadows() const
70                { return this->bCastShadows_; }
71
72            inline const std::string& getMesh() const{
73                return this->meshSrc_;
74            }
75
76            inline void setAtmosphereSize(float size){
77                this->atmosphereSize = size;
78            }
79
80            inline float getAtmosphereSize(){
81                return this->atmosphereSize;
82            }
83
84            inline void setAtmosphere(const std::string& atmosphere){
85                this->atmosphere_ = atmosphere;
86            }
87
88            inline const std::string& getAtmosphere(){
89                return this->atmosphere_;
90            }
91
92            inline void setImageSize(float size){
93                this->imageSize = size;
94            }
95
96            inline float getImageSize(){
97                return this->imageSize;
98            }
99
100        protected:
101
102        private:
103            void registerVariables();
104
105            void changedMesh();
106            void changedShadows();
107
108            std::string meshSrc_;
109            std::string atmosphere_;
110            Mesh mesh_;
111            float atmosphereSize;
112            float imageSize;
113            BillboardSet billboard_;
114            bool bCastShadows_;
115
116    };
117}
118
119#endif
120
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