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source: code/branches/particleEffectsHS15/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 10867

Last change on this file since 10867 was 10629, checked in by fvultier, 9 years ago

Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin.

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "core/class/Super.h"
39
40#include "TowerDefense.h"
41
42namespace orxonox
43{
44    RegisterClass(TowerDefenseCenterpoint);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
49    */
50    TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context)
51    {
52        RegisterObject(TowerDefenseCenterpoint);
53
54        this->width_ = 15;
55        this->height_ = 15;
56
57        //this->setCollisionType(Static);
58
59        this->checkGametype();
60
61    }
62
63    /**
64    @brief
65        Method to create a TowerDefenseCenterpoint through XML.
66    */
67    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
70
71        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode);
72        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode);
73        XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode);
74        XMLPortParam(TowerDefenseCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode);
75        XMLPortParam(TowerDefenseCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode);
76        XMLPortParam(TowerDefenseCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode);
77        XMLPortParam(TowerDefenseCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode);
78        XMLPortParam(TowerDefenseCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode);
79        XMLPortParam(TowerDefenseCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode);
80        XMLPortParam(TowerDefenseCenterpoint, "fields", setFields, getFields, xmlelement, mode);
81        XMLPortParam(TowerDefenseCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode);
82        XMLPortParam(TowerDefenseCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode);
83        XMLPortParam(TowerDefenseCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode);
84        XMLPortParam(TowerDefenseCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode);
85        XMLPortParam(TowerDefenseCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode);
86    }
87
88    /**
89    @brief
90        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
91    */
92    void TowerDefenseCenterpoint::checkGametype()
93    {
94        if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
95        {
96            // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
97            TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype());
98            towerDefenseGametype->setCenterpoint(this);
99        }
100    }
101
102    /**
103    @brief
104        Removes all blanks, tabs and returns from the string passed.
105    */
106    void TowerDefenseCenterpoint::trimString(std::string* str)
107    {
108        std::string* trimmed = new std::string("");
109        int length = str->size();
110        char temp;
111        for (int i = 0; i < length; ++ i)
112        {
113            temp = str->at(i);
114            if (temp != ' ' && temp != '\t' && temp != '\n')
115            {
116                trimmed->push_back(temp);
117            }
118        }
119
120        *str = *trimmed;
121    }
122
123    const int TowerDefenseCenterpoint::getTowerCost(int upgrade) const
124    {
125        return towerCosts_[(upgrade%5)];
126    }
127}
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