1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TowerDefenseCenterpoint.cc |
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31 | @brief Implementation of the TowerDefenseCenterpoint class. |
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32 | */ |
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33 | |
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34 | #include "TowerDefenseCenterpoint.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "core/class/Super.h" |
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39 | |
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40 | #include "TowerDefense.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(TowerDefenseCenterpoint); |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
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49 | */ |
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50 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) |
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51 | { |
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52 | RegisterObject(TowerDefenseCenterpoint); |
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53 | |
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54 | this->width_ = 15; |
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55 | this->height_ = 15; |
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56 | |
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57 | //this->setCollisionType(Static); |
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58 | |
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59 | this->checkGametype(); |
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60 | |
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61 | } |
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62 | |
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63 | /** |
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64 | @brief |
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65 | Method to create a TowerDefenseCenterpoint through XML. |
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66 | */ |
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67 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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68 | { |
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69 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); |
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70 | |
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71 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); |
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72 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); |
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73 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); |
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74 | XMLPortParam(TowerDefenseCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode); |
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75 | XMLPortParam(TowerDefenseCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode); |
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76 | XMLPortParam(TowerDefenseCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode); |
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77 | XMLPortParam(TowerDefenseCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode); |
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78 | XMLPortParam(TowerDefenseCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode); |
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79 | XMLPortParam(TowerDefenseCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode); |
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80 | XMLPortParam(TowerDefenseCenterpoint, "fields", setFields, getFields, xmlelement, mode); |
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81 | XMLPortParam(TowerDefenseCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode); |
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82 | XMLPortParam(TowerDefenseCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode); |
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83 | XMLPortParam(TowerDefenseCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode); |
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84 | XMLPortParam(TowerDefenseCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode); |
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85 | XMLPortParam(TowerDefenseCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode); |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief |
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90 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
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91 | */ |
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92 | void TowerDefenseCenterpoint::checkGametype() |
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93 | { |
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94 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) |
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95 | { |
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96 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point |
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97 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype()); |
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98 | towerDefenseGametype->setCenterpoint(this); |
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99 | } |
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100 | } |
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101 | |
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102 | /** |
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103 | @brief |
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104 | Removes all blanks, tabs and returns from the string passed. |
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105 | */ |
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106 | void TowerDefenseCenterpoint::trimString(std::string* str) |
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107 | { |
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108 | std::string* trimmed = new std::string(""); |
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109 | int length = str->size(); |
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110 | char temp; |
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111 | for (int i = 0; i < length; ++ i) |
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112 | { |
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113 | temp = str->at(i); |
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114 | if (temp != ' ' && temp != '\t' && temp != '\n') |
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115 | { |
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116 | trimmed->push_back(temp); |
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117 | } |
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118 | } |
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119 | |
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120 | *str = *trimmed; |
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121 | } |
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122 | |
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123 | const int TowerDefenseCenterpoint::getTowerCost(int upgrade) const |
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124 | { |
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125 | return towerCosts_[(upgrade%5)]; |
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126 | } |
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127 | } |
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