1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @brief |
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31 | See TowerDefenseReadme.txt for Information. |
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32 | @ingroup TowerDefense |
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33 | */ |
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34 | |
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35 | |
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36 | #ifndef _TowerDefenseCenterpoint_H__ |
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37 | #define _TowerDefenseCenterpoint_H__ |
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38 | |
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39 | #include "towerdefense/TowerDefensePrereqs.h" |
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40 | |
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41 | #include <string> |
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42 | #include <util/Math.h> |
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43 | #include "TowerDefenseTower.h" |
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44 | #include "worldentities/MobileEntity.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity |
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49 | { |
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50 | public: |
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51 | TowerDefenseCenterpoint(Context* context); |
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52 | virtual ~TowerDefenseCenterpoint() {} |
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53 | |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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55 | |
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56 | /** |
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57 | @brief The width and hight in number of tiles. Default is 15 for both. |
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58 | */ |
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59 | void setWidth(unsigned int width) |
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60 | { this->width_ = width; } |
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61 | unsigned int getWidth(void) const |
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62 | { return this->width_; } |
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63 | void setHeight(unsigned int height) |
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64 | { this->height_ = height; } |
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65 | unsigned int getHeight(void) const |
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66 | { return this->height_; } |
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67 | void setFields(const std::string& newFields) |
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68 | { this->fields_ = newFields; trimString(&fields_); } |
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69 | const std::string& getFields() const |
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70 | { return this->fields_; } |
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71 | void setSelecterTemplate(const std::string& newTemplate) |
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72 | { this->selecterTemplate_ = newTemplate; } |
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73 | const std::string& getSelecterTemplate() const |
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74 | { return this->selecterTemplate_; } |
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75 | |
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76 | void setTower1Template(const std::string& newTemplate) |
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77 | { this->towerTemplates_[0] = newTemplate;} |
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78 | const std::string& getTower1Template() const |
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79 | { return this->towerTemplates_[0]; } |
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80 | void setTower2Template(const std::string& newTemplate) |
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81 | { this->towerTemplates_[1] = newTemplate; } |
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82 | const std::string& getTower2Template() const |
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83 | { return this->towerTemplates_[1]; } |
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84 | void setTower3Template(const std::string& newTemplate) |
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85 | { this->towerTemplates_[2] = newTemplate; } |
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86 | const std::string& getTower3Template() const |
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87 | { return this->towerTemplates_[2]; } |
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88 | void setTower4Template(const std::string& newTemplate) |
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89 | { this->towerTemplates_[3] = newTemplate; } |
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90 | const std::string& getTower4Template() const |
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91 | { return this->towerTemplates_[3]; } |
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92 | void setTower5Template(const std::string& newTemplate) |
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93 | { this->towerTemplates_[4] = newTemplate; } |
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94 | const std::string& getTower5Template() const |
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95 | { return this->towerTemplates_[4]; } |
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96 | |
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97 | void setTower1Cost(const int& newCost) |
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98 | { this->towerCosts_[0] = newCost;} |
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99 | const int& getTower1Cost() const |
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100 | { return this->towerCosts_[0]; } |
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101 | void setTower2Cost(const int& newCost) |
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102 | { this->towerCosts_[1] = newCost; } |
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103 | const int& getTower2Cost() const |
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104 | { return this->towerCosts_[1]; } |
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105 | void setTower3Cost(const int& newCost) |
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106 | { this->towerCosts_[2] = newCost; } |
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107 | const int& getTower3Cost() const |
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108 | { return this->towerCosts_[2]; } |
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109 | void setTower4Cost(const int& newCost) |
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110 | { this->towerCosts_[3] = newCost; } |
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111 | const int& getTower4Cost() const |
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112 | { return this->towerCosts_[3]; } |
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113 | void setTower5Cost(const int& newCost) |
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114 | { this->towerCosts_[4] = newCost; } |
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115 | const int& getTower5Cost() const |
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116 | { return this->towerCosts_[4]; } |
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117 | |
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118 | const int getTowerCost(int upgrade) const; |
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119 | |
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120 | |
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121 | /** |
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122 | @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10) |
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123 | */ |
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124 | void setTileScale(unsigned int tileScale) |
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125 | { this->tileScale_ = tileScale; } |
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126 | |
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127 | unsigned int getTileScale(void) const |
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128 | { return this->tileScale_; } |
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129 | |
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130 | private: |
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131 | void checkGametype(); |
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132 | void trimString(std::string*); |
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133 | std::string selecterTemplate_; |
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134 | std::string towerTemplates_[5]; |
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135 | int towerCosts_[5]; |
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136 | std::string fields_; |
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137 | unsigned int width_; |
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138 | unsigned int height_; |
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139 | unsigned int tileScale_; |
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140 | }; |
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141 | } |
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142 | |
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143 | #endif /* _TowerDefenseCenterpoint_H__ */ |
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