1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Jannis Holzer |
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24 | * Fabien Vultier |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file MineProjectile.h |
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32 | @brief Implementation of the MineProjectile class. |
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33 | */ |
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34 | |
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35 | #include "MineProjectile.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "core/command/Executor.h" |
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40 | #include "graphics/ParticleSpawner.h" |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | #include "core/EventIncludes.h" |
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43 | #include "sound/WorldSound.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterClass(MineProjectile); |
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48 | |
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49 | const float MineProjectile::collisionShapeRadius_ = 15.0f; |
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50 | const float MineProjectile::damageRadius_ = 200.0f; |
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51 | const float MineProjectile::triggerRadius_ = 100.0f; |
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52 | |
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53 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
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54 | { |
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55 | RegisterObject(MineProjectile); |
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56 | |
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57 | this->bAllowExplosion_ = false; |
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58 | this->maxTimeUntilExplosion_ = 10.0f; |
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59 | this->timeUntilActivation_ = 1.0f; |
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60 | |
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61 | //Create movable entities |
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62 | rings1_ = new MovableEntity(this->getContext()); |
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63 | this->attach(rings1_); |
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64 | rings1_->setPosition(Vector3(0.0,0.0,0.0)); |
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65 | rings1_->setAngularVelocity(Vector3(0.0,5.0,0.0)); |
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66 | |
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67 | rings2_ = new MovableEntity(this->getContext()); |
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68 | this->attach(rings2_); |
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69 | rings2_->setPosition(Vector3(0.0,0.0,0.0)); |
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70 | rings2_->setAngularVelocity(Vector3(0.0,0.0,5.0)); |
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71 | |
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72 | core_ = new MovableEntity(this->getContext()); |
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73 | this->attach(core_); |
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74 | core_->setPosition(Vector3(0.0,0.0,0.0)); |
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75 | core_->setAngularVelocity(Vector3(2.5,2.5,0.0)); |
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76 | |
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77 | //Create Models |
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78 | //Core |
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79 | modelCore_ = new Model(this->getContext()); |
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80 | modelCore_->setMeshSource("Mine_Core.mesh"); |
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81 | modelCore_->setScale(15.0); |
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82 | core_->attach(modelCore_); |
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83 | modelCore_->setPosition(Vector3(0,0,0)); |
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84 | |
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85 | //Ring 1 |
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86 | modelRing1_ = new Model(this->getContext()); |
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87 | modelRing1_->setMeshSource("Mine_Ring.mesh"); |
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88 | modelRing1_->setScale(15.0); |
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89 | rings1_->attach(modelRing1_); |
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90 | modelRing1_->setPosition(Vector3(0,0,0)); |
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91 | modelRing1_->yaw(Degree(0)); |
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92 | //Ring 2 |
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93 | modelRing2_ = new Model(this->getContext()); |
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94 | modelRing2_->setMeshSource("Mine_Ring.mesh"); |
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95 | modelRing2_->setScale(15.0); |
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96 | rings1_->attach(modelRing2_); |
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97 | modelRing2_->setPosition(Vector3(0,0,0)); |
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98 | modelRing2_->yaw(Degree(180)); |
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99 | //Ring 3 |
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100 | modelRing3_ = new Model(this->getContext()); |
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101 | modelRing3_->setMeshSource("Mine_Ring.mesh"); |
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102 | modelRing3_->setScale(15.0); |
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103 | rings2_->attach(modelRing3_); |
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104 | modelRing3_->setPosition(Vector3(0,0,0)); |
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105 | modelRing3_->yaw(Degree(90)); |
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106 | //Ring 4 |
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107 | modelRing4_ = new Model(this->getContext()); |
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108 | modelRing4_->setMeshSource("Mine_Ring.mesh"); |
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109 | modelRing4_->setScale(15.0); |
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110 | rings2_->attach(modelRing4_); |
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111 | modelRing4_->setPosition(Vector3(0,0,0)); |
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112 | modelRing4_->yaw(Degree(270)); |
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113 | |
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114 | emitter_ = NULL; |
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115 | |
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116 | if (GameMode::isMaster()) |
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117 | { |
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118 | this->setMass(10.0f); |
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119 | this->setLinearDamping(0.5f); |
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120 | this->setAngularDamping(0.1f); |
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121 | this->enableCollisionCallback(); |
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122 | this->setCollisionResponse(true); |
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123 | this->setCollisionType(Dynamic); |
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124 | |
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125 | // Create a sphere collision shape and attach it to the projectile. |
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126 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
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127 | collisionShape_->setRadius(collisionShapeRadius_); |
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128 | this->attachCollisionShape(collisionShape_); |
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129 | collisionShape_->setPosition(Vector3(0,0,0)); |
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130 | |
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131 | // Create a distance trigger and attach it to the projectile. |
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132 | distanceTrigger_ = new DistanceTrigger(this->getContext()); |
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133 | this->attach(distanceTrigger_); |
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134 | distanceTrigger_->setPosition(Vector3(0,0,0)); |
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135 | distanceTrigger_->setDistance(triggerRadius_); |
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136 | distanceTrigger_->addTarget("Pawn"); |
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137 | distanceTrigger_->setStayActive(false); |
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138 | |
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139 | this->addEventSource(distanceTrigger_, "explode"); |
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140 | } |
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141 | } |
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142 | |
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143 | MineProjectile::~MineProjectile() |
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144 | { |
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145 | if (this->isInitialized()) |
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146 | { |
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147 | modelCore_->destroy(); |
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148 | modelRing1_->destroy(); |
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149 | modelRing2_->destroy(); |
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150 | modelRing3_->destroy(); |
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151 | modelRing4_->destroy(); |
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152 | |
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153 | if (distanceTrigger_) |
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154 | { |
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155 | distanceTrigger_->destroy(); |
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156 | } |
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157 | if (emitter_) |
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158 | { |
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159 | emitter_->destroy(); |
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160 | } |
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161 | } |
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162 | } |
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163 | |
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164 | /** |
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165 | @brief |
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166 | TODO |
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167 | */ |
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168 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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169 | { |
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170 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); |
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171 | XMLPortEventState(MineProjectile, BaseObject, "explode", explode, xmlelement, mode); |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | TODO |
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177 | */ |
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178 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
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179 | { |
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180 | if (maxTimeUntilExplosion >= 0) |
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181 | { |
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182 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; |
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183 | if (GameMode::isMaster()) |
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184 | { |
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185 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::explode, this))); |
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186 | } |
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187 | } |
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188 | else |
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189 | { |
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190 | this->maxTimeUntilExplosion_ = 0; |
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191 | } |
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192 | } |
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193 | |
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194 | /** |
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195 | @brief |
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196 | TODO |
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197 | */ |
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198 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) |
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199 | { |
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200 | timeUntilActivation_ = timeUntilActivation; |
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201 | |
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202 | if (GameMode::isMaster()) |
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203 | { |
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204 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::allowExplosion, this))); |
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205 | } |
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206 | } |
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207 | |
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208 | /** |
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209 | @brief |
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210 | TODO |
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211 | */ |
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212 | void MineProjectile::explode() |
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213 | { |
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214 | if (bAllowExplosion_) |
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215 | { |
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216 | if (GameMode::isMaster()) |
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217 | { |
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218 | // Damage all pawns within the damage radius |
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219 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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220 | { |
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221 | Vector3 distanceVector = it->getWorldPosition()-this->getWorldPosition(); |
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222 | if(distanceVector.length()< damageRadius_) |
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223 | { |
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224 | it->hit(this->getShooter(), it->getWorldPosition(), NULL, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); |
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225 | } |
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226 | } |
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227 | } |
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228 | |
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229 | this->destructionEffect(); |
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230 | this->destroyLater(); |
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231 | } |
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232 | } |
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233 | |
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234 | /** |
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235 | @brief |
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236 | TODO |
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237 | */ |
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238 | void MineProjectile::allowExplosion() |
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239 | { |
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240 | // Allow explosion |
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241 | bAllowExplosion_ = true; |
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242 | // Add particle effect |
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243 | emitter_ = new ParticleEmitter(this->getContext()); |
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244 | this->attach(emitter_); |
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245 | emitter_->setOrientation(this->getOrientation()); |
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246 | emitter_->setSource("Orxonox/mineparticle"); |
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247 | } |
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248 | |
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249 | /** |
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250 | @brief |
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251 | TODO |
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252 | */ |
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253 | void MineProjectile::destructionEffect() |
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254 | { |
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255 | ParticleSpawner *effect1, *effect2, *effect3; |
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256 | |
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257 | effect1 = new ParticleSpawner(this->getContext()); |
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258 | effect2 = new ParticleSpawner(this->getContext()); |
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259 | effect3 = new ParticleSpawner(this->getContext()); |
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260 | |
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261 | effect1->setPosition(this->getPosition()); |
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262 | effect1->setOrientation(this->getOrientation()); |
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263 | effect1->setDestroyAfterLife(true); |
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264 | effect1->setSource("Orxonox/MineExpl"); |
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265 | effect1->setLifetime(2.5f); |
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266 | |
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267 | effect2->setPosition(this->getPosition()); |
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268 | effect2->setOrientation(this->getOrientation()); |
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269 | effect2->setDestroyAfterLife(true); |
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270 | effect2->setSource("Orxonox/MineExpl1"); |
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271 | effect2->setLifetime(2.5f); |
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272 | |
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273 | effect3->setPosition(this->getPosition()); |
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274 | effect3->setOrientation(this->getOrientation()); |
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275 | effect3->setDestroyAfterLife(true); |
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276 | effect3->setSource("Orxonox/MineExpl2"); |
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277 | effect3->setLifetime(2.5f); |
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278 | |
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279 | // Explosion sound effect. |
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280 | WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext()); |
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281 | explosionSound_->setSource("sounds/GravityFieldExplosion.ogg"); |
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282 | explosionSound_->setVolume(1.0); |
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283 | explosionSound_->play(); |
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284 | } |
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285 | } |
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