[10836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10908] | 23 | * Jannis Holzer |
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[10836] | 24 | * Fabien Vultier |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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[10889] | 31 | @file MineProjectile.h |
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[10836] | 32 | @brief Definition of the MineProjectile class. |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _MineProjectile_H__ |
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| 36 | #define _MineProjectile_H__ |
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| 37 | |
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| 38 | #include "weapons/WeaponsPrereqs.h" |
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| 39 | #include "tools/Timer.h" |
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[10889] | 40 | #include "worldentities/MovableEntity.h" |
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| 41 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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| 42 | #include "objects/triggers/DistanceTrigger.h" |
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| 43 | #include "BasicProjectile.h" |
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[10836] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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[10889] | 50 | TODO |
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[10836] | 51 | @ingroup WeaponsProjectiles |
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| 52 | */ |
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[10889] | 53 | class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile |
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[10836] | 54 | { |
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| 55 | public: |
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| 56 | MineProjectile(Context* context); |
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[10889] | 57 | virtual ~MineProjectile(); |
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[10836] | 58 | |
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[10897] | 59 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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| 60 | |
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[10889] | 61 | virtual void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); |
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| 62 | virtual void setTimeUntilActivation(float timeUntilActivation); |
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[10908] | 63 | protected: |
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| 64 | static const float triggerRadius_; |
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| 65 | static const float damageRadius_; |
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| 66 | static const float collisionShapeRadius_; |
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[10889] | 67 | private: |
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[10908] | 68 | bool bAllowExplosion_; // The mine can only explode if it is active |
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[10889] | 69 | float maxTimeUntilExplosion_; |
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| 70 | float timeUntilActivation_; |
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| 71 | Timer activationTimer_; |
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| 72 | Timer explodeTimer_; |
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| 73 | Model* modelCore_; |
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| 74 | Model* modelRing1_; |
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| 75 | Model* modelRing2_; |
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[10908] | 76 | Model* modelRing3_; |
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| 77 | Model* modelRing4_; |
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| 78 | MovableEntity* rings1_; |
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| 79 | MovableEntity* rings2_; |
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| 80 | MovableEntity* core_; |
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| 81 | ParticleEmitter* emitter_; |
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[10836] | 82 | |
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[10889] | 83 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. |
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| 84 | WeakPtr<DistanceTrigger> distanceTrigger_; |
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[10836] | 85 | |
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[10908] | 86 | virtual void destructionEffect(); |
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| 87 | virtual void allowExplosion(); |
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| 88 | virtual void explode(); |
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[10836] | 89 | }; |
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| 90 | } |
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| 91 | |
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| 92 | #endif /* _MineProjectile_H__ */ |
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