1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file MineGun.cc |
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31 | @brief Implementation of the MineGun class. |
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32 | */ |
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33 | |
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34 | #include "MineGun.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "weaponsystem/Weapon.h" |
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39 | #include "weaponsystem/WeaponPack.h" |
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40 | #include "weaponsystem/WeaponSystem.h" |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | |
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43 | #include "weapons/projectiles/MineProjectile.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterClass(MineGun); |
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48 | |
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49 | MineGun::MineGun(Context* context) : WeaponMode(context) |
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50 | { |
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51 | RegisterObject(MineGun); |
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52 | |
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53 | this->speed_ = 0.0f; |
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54 | this->reloadTime_ = 1.0f; |
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55 | this->damage_ = 0.0f; |
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56 | this->maxTimeUntilExplosion_ = 0.0f; |
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57 | |
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58 | this->setMunitionName("MineMunition"); |
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59 | this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); |
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60 | } |
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61 | |
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62 | MineGun::~MineGun() |
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63 | { |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief |
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68 | XMLPort for the MineGun. |
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69 | */ |
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70 | void MineGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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71 | { |
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72 | SUPER(MineGun, XMLPort, xmlelement, mode); |
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73 | |
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74 | XMLPortParam(MineGun, "maxtimeuntilexplosion", setMaxTimeUntilExplosion, getMaxTimeUntilExplosion, xmlelement, mode).defaultValues(10.0f); |
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75 | XMLPortParam(MineGun, "timeuntilactivation", setTimeUntilActivation, getTimeUntilActivation, xmlelement, mode).defaultValues(3.0f); |
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76 | } |
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77 | |
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78 | /** |
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79 | @brief |
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80 | Fires the weapon. Creates a projectile and fires it. |
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81 | */ |
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82 | void MineGun::fire() |
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83 | { |
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84 | MineProjectile* projectile = new MineProjectile(this->getContext()); |
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85 | |
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86 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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87 | projectile->setOrientation(this->getMuzzleOrientation()); |
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88 | projectile->setPosition(this->getMuzzlePosition()); |
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89 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
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90 | |
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91 | projectile->setMaxTimeUntilExplosion(getMaxTimeUntilExplosion()); |
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92 | projectile->setTimeUntilActivation(getTimeUntilActivation()); |
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93 | |
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94 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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95 | projectile->setDamage(this->getDamage()); |
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96 | projectile->setShieldDamage(this->getShieldDamage()); |
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97 | projectile->setHealthDamage(this->getHealthDamage()); |
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98 | } |
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99 | } |
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