/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file DistanceMultiTrigger.h @brief Definition of the DistanceMultiTrigger class. @ingroup MultiTrigger */ #ifndef _DistanceMultiTrigger_H__ #define _DistanceMultiTrigger_H__ #include "objects/ObjectsPrereqs.h" #include #include "core/WeakPtr.h" #include "worldentities/WorldEntity.h" #include "MultiTrigger.h" namespace orxonox { /** @brief The DistanceMultiTrigger is a MultiTrigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" (by just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the parameter targetname and only objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with that name will trigger the DistanceMultiTrigger. Parameters are (additional to the ones of MultiTrigger): - @b distance Which specifies the maximum distance at which the DistanceMultiTrigger still triggers. Default is 100. - @b targetname Which, if not left blank, causes the DistancMultiTrigger to be in single-target mode, meaning, that it only reacts to objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" (therefore the target has to be set to @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" for it to work), with the name specified by targetname, attached. A simple DistanceMultiTrigger would look like this: @code @endcode An implementation that only reacts to objects with a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" attached would look like this: @code @endcode This particular DistanceMultiTrigger would only react if an object was in range, that had a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the name beacon1 attached. @see MultiTrigger For more information on MultiTriggers. @author Damian 'Mozork' Frick @ingroup MultiTrigger */ class _ObjectsExport DistanceMultiTrigger : public MultiTrigger { public: DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values. virtual ~DistanceMultiTrigger(); //!< Destructor. void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML. void setTargetName(const std::string& targetname); //!< Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. /** @brief Get the target name of the DistanceTriggerbeacon, that triggers this DistanceMultiTrigger. @return Returns the target name as a string. */ inline const std::string& getTargetName(void) { return this->targetName_; } /** @brief Set the distance at which the DistanceMultiTrigger triggers. @param distance The distance. */ inline void setDistance(float distance) { if(distance >= 0) this->distance_ = distance; } /** @brief Get the distance at which the DistanceMultiTrigger triggers. @return Returns the distance. */ inline float getDistance() const { return this->distance_; } protected: virtual std::queue* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. bool addToRange(WorldEntity* entity); //!< Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. bool removeFromRange(WorldEntity* entity); //!< Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. private: float distance_; //!< The distance at which the DistanceMultiTrigger triggers. std::string targetName_; //!< The target name, used in single-target mode. bool singleTargetMode_; //!< To indicate whe the MultiDistanceTrigger is in single-target mode. std::map* > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger. }; } #endif // _DistanceMultiTrigger_H__