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source: code/branches/particleeffects/src/modules/weapons/projectiles/LightningGunProjectile.cc @ 8141

Last change on this file since 8141 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LightningGunProjectile.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33
34namespace orxonox
35{
36    CreateFactory(LightningGunProjectile);
37
38    LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator)
39    {
40        RegisterObject(LightningGunProjectile);
41
42        this->textureIndex_ = 1;
43        this->maxTextureIndex_ = 8;
44        this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this)));
45
46        registerVariables();
47    }
48
49    void LightningGunProjectile::registerVariables()
50    {
51        registerVariable(this->materialBase_);
52    }
53
54    void LightningGunProjectile::setMaterial(const std::string& material)
55    {
56        this->materialBase_ = material;
57
58        BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_));
59    }
60
61    void LightningGunProjectile::changeTexture()
62    {
63        this->textureIndex_++;
64        if (this->textureIndex_ > this->maxTextureIndex_)
65            this->textureIndex_ = 1;
66
67        this->setMaterial(this->materialBase_);
68    }
69}
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