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source: code/branches/particleeffects/src/orxonox/gamestates/GSMasterServer.cc @ 8141

Last change on this file since 8141 was 7801, checked in by dafrick, 14 years ago

Merging presentation2 branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      Reto Grieder (original file for GSServer.cc)
26 *      Fabian 'x3n' Landau (original file for GSServer.cc)
27 *
28 */
29
30#include "GSMasterServer.h"
31
32#include "util/Debug.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35
36namespace orxonox
37{
38  DeclareGameState(GSMasterServer, "masterserver", false, false);
39
40  GSMasterServer::GSMasterServer(const GameStateInfo& info)
41    : GameState(info)
42  {
43
44  }
45
46  GSMasterServer::~GSMasterServer()
47  {
48  }
49
50  void GSMasterServer::activate()
51  {
52    /* TODO make this work for masterserver as well */
53    //GameMode::setIsServer(true);
54
55    this->mserver = new MasterServer();
56    COUT(0) << "Loading masterserver mode" << std::endl;
57
58    this->mserver->run();
59  }
60
61  void GSMasterServer::deactivate()
62  { /* nothing so far */ }
63
64  void GSMasterServer::update(const Clock& time)
65  { 
66    this->mserver->run();
67  }
68}
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