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source: code/branches/particles2/src/libraries/core/GUIManager.h @ 6372

Last change on this file since 6372 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <string>
37#include <CEGUIForwardRefs.h>
38#include <boost/scoped_ptr.hpp>
39#include <boost/shared_ptr.hpp>
40
41#include "util/OgreForwardRefs.h"
42#include "util/Singleton.h"
43#include "input/InputHandler.h"
44
45namespace orxonox
46{
47    class PlayerInfo; // Forward declaration
48
49    /**
50    @class GUIManager
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
53
54        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
55        Creation of the GUIManager is therefore not possible and the cunstructor is private.
56
57        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
58        Those input events are then injected into CEGUI in Lua.
59    */
60    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
61    {
62        friend class Singleton<GUIManager>;
63    public:
64        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
65        ~GUIManager();
66
67        void update(const Clock& time);
68
69        void showGUI(const std::string& name);
70        void executeCode(const std::string& str);
71
72        void setCamera(Ogre::Camera* camera);
73        Ogre::Camera* getCamera() { return this->camera_; }
74
75        static GUIManager* getInstancePtr() { return singletonPtr_s; }
76
77        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
78            { this->players_[guiname] = player; }
79        inline PlayerInfo* getPlayer(const std::string& guiname) const
80            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
81
82    private:
83        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
84
85        // keyHandler functions
86        void keyPressed (const KeyEvent& evt);
87        void keyReleased(const KeyEvent& evt);
88
89        // mouseHandler functions
90        void buttonPressed (MouseButtonCode::ByEnum id);
91        void buttonReleased(MouseButtonCode::ByEnum id);
92        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
93        void mouseScrolled (int abs, int rel);
94
95        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
96        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
97        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
98        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
99        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
100        Ogre::RenderWindow*                  renderWindow_;     //!< Ogre's render window to give CEGUI access to it
101        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
102        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
103        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each gui
104        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
105
106        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
107
108    };
109}
110
111#endif /* _GUIManager_H__ */
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