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source: code/branches/particles2/src/orxonox/OrxonoxPrereqs.h @ 6069

Last change on this file since 6069 was 6059, checked in by cdaniel, 15 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class HumanController;
85    class ScriptController;
86    class WaypointController;
87    class WaypointPatrolController;
88        class RocketController;
89
90    // gametypes
91    class Asteroids;
92    class Deathmatch;
93    class Gametype;
94    class TeamBaseMatch;
95    class TeamDeathmatch;
96    class UnderAttack;
97
98    // graphics
99    class Backlight;
100    class Billboard;
101    class BlinkingBillboard;
102    class Camera;
103    class FadingBillboard;
104    class GlobalShader;
105    class Light;
106    class Model;
107    class ParticleEmitter;
108    class ParticleSpawner;
109
110    // infos
111    class Bot;
112    class GametypeInfo;
113    class HumanPlayer;
114    class Info;
115    class PlayerInfo;
116
117    // interfaces
118    class GametypeMessageListener;
119    class NotificationListener;
120    class PlayerTrigger;
121    class RadarListener;
122    class RadarViewable;
123    class Rewardable;
124    class TeamColourable;
125
126    // items
127    class Engine;
128    class Item;
129    class MultiStateEngine;
130
131    // overlays
132    class InGameConsole;
133    class Map;
134    class OrxonoxOverlay;
135    class OverlayGroup;
136
137    // pickup
138    class BaseItem;
139    class DroppedItem;
140    class EquipmentItem;
141    class ModifierPickup;
142    class PassiveItem;
143    class PickupCollection;
144    class PickupInventory;
145    class PickupSpawner;
146    class UsableItem;
147    // pickup, items
148    class HealthImmediate;
149    class HealthUsable;
150    class Jump;
151
152    //sound
153    class AmbientSound;
154    class BaseSound;
155    class SoundManager;
156    class WorldSound;
157
158    // weaponsystem
159    class DefaultWeaponmodeLink;
160    class Munition;
161    class Weapon;
162    class WeaponMode;
163    class WeaponPack;
164    class WeaponSet;
165    class WeaponSlot;
166    class WeaponSystem;
167
168    // worldentities
169    class BigExplosion;
170    class CameraPosition;
171    class ControllableEntity;
172    class ExplosionChunk;
173    class MobileEntity;
174    class MovableEntity;
175    class SpawnPoint;
176    class StaticEntity;
177    class TeamSpawnPoint;
178    class WorldEntity;
179        class Rocket;
180    // worldentities, pawns
181    class Destroyer;
182    class Pawn;
183    class SpaceShip;
184    class Spectator;
185    class TeamBaseMatchBase;
186}
187
188// Bullet Physics Engine
189class btTransform;
190class btVector3;
191
192class btRigidBody;
193class btCollisionObject;
194class btGhostObject;
195class btManifoldPoint;
196
197class btCollisionShape;
198class btSphereShape;
199class btCompoundShape;
200class btStaticPlaneShape;
201
202class btDiscreteDynamicsWorld;
203class bt32BitAxisSweep3;
204class btDefaultCollisionConfiguration;
205class btCollisionDispatcher;
206class btSequentialImpulseConstraintSolver;
207
208// ALUT
209typedef struct ALCcontext_struct ALCcontext;
210typedef struct ALCdevice_struct ALCdevice;
211typedef unsigned int ALuint;
212typedef int ALint;
213
214#endif /* _OrxonoxPrereqs_H__ */
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