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source: code/branches/particles2/src/orxonox/pickup/DroppedItem.cc @ 6050

Last change on this file since 6050 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroppedItem.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "BaseItem.h"
35#include "graphics/Billboard.h"
36#include "graphics/Model.h"
37#include "worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    CreateFactory(DroppedItem);
42
43    DroppedItem::DroppedItem(BaseObject* creator) : StaticEntity(creator)
44    {
45        RegisterObject(DroppedItem);
46
47        this->triggerDistance_ = 20.0f;
48        this->timeToLive_ = 0;
49        this->item_ = 0;
50    }
51    DroppedItem::~DroppedItem()
52    {
53    }
54    void DroppedItem::tick(float dt)
55    {
56        if (this->item_)
57        {
58            for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
59            {
60                Vector3 distance = it->getWorldPosition() - this->getWorldPosition();
61                if (distance.length() < this->triggerDistance_)
62                    this->trigger(*it);
63            }
64        }
65    }
66    void DroppedItem::trigger(Pawn* pawn)
67    {
68        if (this->item_->pickedUp(pawn))
69        {
70            COUT(3) << "DroppedItem '" << this->item_->getPickupIdentifier() << "' picked up." << std::endl;
71            this->destroy();
72        }
73    }
74    void DroppedItem::createTimer()
75    {
76        if (this->timeToLive_ > 0)
77        {
78            this->timer_.setTimer(this->timeToLive_, false, createExecutor(createFunctor(&DroppedItem::timerCallback, this)), false);
79        }
80    }
81    void DroppedItem::timerCallback()
82    {
83        if (this->item_)
84        {
85            COUT(3) << "Delete DroppedItem with '" << this->item_->getPickupIdentifier() << "'" << std::endl;
86            this->item_->destroy();
87        }
88
89        this->destroy();
90    }
91
92    DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive)
93    {
94        DroppedItem* drop = new DroppedItem(item);
95        Model* model = new Model(item);
96        Billboard* billboard = new Billboard(item);
97
98        model->setMeshSource("sphere.mesh");
99        model->setScale(3.0f);
100
101        billboard->setMaterial("Examples/Flare");
102        billboard->setColour(flareColour);
103        billboard->setScale(0.5f);
104
105        drop->setPosition(position);
106        drop->attach(model);
107        drop->attach(billboard);
108
109        drop->setItem(item);
110
111        drop->setTimeToLive(timeToLive);
112        drop->createTimer();
113
114        COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl;
115
116        return drop;
117    }
118    DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive)
119    {
120        Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f);
121        return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive);
122    }
123}
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