Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/particles2/src/orxonox/weaponsystem/WeaponPack.cc @ 6167

Last change on this file since 6167 was 6078, checked in by landauf, 15 years ago

delete weaponpacks which were defined in xml but don't fit onto the weaponslots (in the future we could put them into the inventory).

+ some small changes

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2710]27 */
28
[2912]29#include "WeaponPack.h"
[2710]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2912]34#include "Weapon.h"
[2914]35#include "WeaponSystem.h"
[2915]36#include "DefaultWeaponmodeLink.h"
[2912]37
[2710]38namespace orxonox
39{
40    CreateFactory(WeaponPack);
41
42    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
43    {
44        RegisterObject(WeaponPack);
45
[2912]46        this->weaponSystem_ = 0;
[2710]47    }
48
49    WeaponPack::~WeaponPack()
50    {
[6076]51        if (this->isInitialized())
[2915]52        {
[6076]53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
[2915]55
56            while (!this->weapons_.empty())
[5929]57                (*this->weapons_.begin())->destroy();
[2915]58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
[5929]60                (*(it++))->destroy();
[2915]61        }
[2710]62    }
63
[2912]64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2710]65    {
[2912]66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
[2918]68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
[2915]69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
[2912]70    }
71
[2914]72    void WeaponPack::fire(unsigned int weaponmode)
[2912]73    {
[6076]74        for (std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]75            (*it)->fire(weaponmode);
[2710]76    }
77
[2918]78    void WeaponPack::reload()
79    {
[6076]80        for (std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]81            (*it)->reload();
82    }
83
[2914]84    void WeaponPack::addWeapon(Weapon * weapon)
[2710]85    {
[2914]86        if (!weapon)
87            return;
[2710]88
[6076]89        this->weapons_.push_back(weapon);
[2914]90        weapon->setWeaponPack(this);
[2710]91    }
92
[2915]93    void WeaponPack::removeWeapon(Weapon * weapon)
94    {
95        if (!weapon)
96            return;
97
[6078]98        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
99        assert(it != this->weapons_.end());
100        this->weapons_.erase(it);
[2915]101        weapon->setWeaponPack(0);
102    }
103
[2914]104    Weapon * WeaponPack::getWeapon(unsigned int index) const
[2710]105    {
[2914]106        unsigned int i = 0;
[2710]107
[6076]108        for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2914]109        {
110            if (i == index)
111                return (*it);
112            ++i;
113        }
[2710]114
[2914]115        return 0;
[2710]116    }
117
[2915]118    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
119    {
120        this->links_.insert(link);
121    }
122
123    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
124    {
125        unsigned int i = 0;
126        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
127        {
128            if (i == index)
129                return (*it);
130
131            ++i;
132        }
133        return 0;
134    }
135
136    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
137    {
138        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
139            if ((*it)->getFiremode() == firemode)
140                return (*it)->getWeaponmode();
141
142        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
143    }
[2918]144
145    void WeaponPack::notifyWeapons()
146    {
[6076]147        for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]148            (*it)->setWeaponPack(this);
149    }
[2710]150}
Note: See TracBrowser for help on using the repository browser.