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source: code/branches/pch/src/core/Core.h @ 3163

Last change on this file since 3163 was 3156, checked in by rgrieder, 15 years ago

Moved the forward declaration I found to the prereqs.h files.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @brief Declaration of the Core class.
33
34    The Core class is a singleton, only used to configure some variables
35    in the core through the config-file.
36*/
37
38#ifndef _Core_H__
39#define _Core_H__
40
41#include "CorePrereqs.h"
42
43#include <cassert>
44#include "OrxonoxClass.h"
45#include "util/OutputHandler.h"
46
47namespace orxonox
48{
49    //! The Core class is a singleton, only used to configure some config-values.
50    class _CoreExport Core : public OrxonoxClass
51    {
52        public:
53            Core();
54            ~Core();
55
56            void initialise(int argc, char** argv);
57            void setConfigValues();
58
59            void update(const Clock& time);
60
61            static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; }
62
63            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
64            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
65            static const std::string& getLanguage();
66            static void  resetLanguage();
67
68            static void tsetMediaPath(const std::string& path)
69            { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); }
70            static const boost::filesystem::path& getMediaPath();
71            static const boost::filesystem::path& getConfigPath();
72            static const boost::filesystem::path& getLogPath();
73            static std::string getMediaPathString();
74            static std::string getConfigPathString();
75            static std::string getLogPathString();
76
77        private:
78            Core(const Core&);
79
80            void checkDevBuild();
81            void setExecutablePath();
82            void createDirectories();
83            void setThreadAffinity(int limitToCPU);
84
85            void resetLanguageIntern();
86            void initializeRandomNumberGenerator();
87            void debugLevelChanged();
88            void languageChanged();
89            void mediaPathChanged();
90            void _tsetMediaPath(const std::string& path);
91
92            // Singletons
93            ConfigFileManager*    configFileManager_;
94            Language*             languageInstance_;
95            LuaBind*              luaBind_;
96            Shell*                shell_;
97            SignalHandler*        signalHandler_;
98            TclBind*              tclBind_;
99            TclThreadManager*     tclThreadManager_;
100
101            int softDebugLevel_;                            //!< The debug level
102            int softDebugLevelConsole_;                     //!< The debug level for the console
103            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
104            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
105            std::string language_;                          //!< The language
106            bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called
107            std::string mediaPathString_;                   //!< Path to the data/media file folder as string
108            bool isDevBuild_;                               //!< True for builds in the build directory (not installed)
109            bool loaded_;                                   //!< Only true if constructor was interrupted
110
111            static Core* singletonRef_s;
112    };
113}
114
115#endif /* _Core_H__ */
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