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source: code/branches/pch/src/core/Game.h @ 3163

Last change on this file since 3163 was 3159, checked in by rgrieder, 15 years ago

Several small fixes and some removed warnings

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
38#include "CorePrereqs.h"
39
40#include <cassert>
41#include <list>
42#include <map>
43#include <string>
44#include <vector>
45#include <boost/shared_ptr.hpp>
46
47#include "OrxonoxClass.h"
48
49/**
50@def
51    Adds a new GameState to the Game. The second parameter is the name as string
52    and every following paramter is a constructor argument (which is usually non existent)
53*/
54#define AddGameState(classname, ...) \
55    static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(__VA_ARGS__))
56
57// tolua_begin
58namespace orxonox
59{
60    /**
61    @brief
62        Main class responsible for running the game.
63    */
64    class _CoreExport Game
65    // tolua_end
66        : public OrxonoxClass
67    // tolua_begin
68    {
69    //tolua_end
70    public:
71        Game(int argc, char** argv);
72        ~Game();
73        void setConfigValues();
74
75        void setStateHierarchy(const std::string& str);
76        GameState* getState(const std::string& name);
77
78        void run();
79        void stop();
80
81        void requestState(const std::string& name);
82        void requestStates(const std::string& names);
83        void popState();
84
85        const Clock& getGameClock() { return *this->gameClock_; }
86
87        float getAvgTickTime() { return this->avgTickTime_; }
88        float getAvgFPS()      { return this->avgFPS_; }
89
90        void addTickTime(uint32_t length);
91
92        static bool addGameState(GameState* state);
93        static void destroyStates();
94        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } //tolua_export
95
96        void setLevel(std::string levelName); //tolua_export
97        std::string getLevel(); //tolua_export
98
99    private:
100        struct statisticsTickInfo
101        {
102            uint64_t    tickTime;
103            uint32_t    tickLength;
104        };
105
106        Game(Game&); // don't mess with singletons
107
108        void loadState(GameState* state);
109        void unloadState(GameState* state);
110
111        std::vector<GameState*>         activeStates_;
112        boost::shared_ptr<GameStateTreeNode> rootStateNode_;
113        boost::shared_ptr<GameStateTreeNode> activeStateNode_;
114        std::vector<boost::shared_ptr<GameStateTreeNode> > requestedStateNodes_;
115
116        Core*                           core_;
117        Clock*                          gameClock_;
118
119        bool                            abort_;
120
121        // variables for time statistics
122        uint64_t                        statisticsStartTime_;
123        std::list<statisticsTickInfo>   statisticsTickTimes_;
124        uint32_t                        periodTime_;
125        uint32_t                        periodTickTime_;
126        float                           avgFPS_;
127        float                           avgTickTime_;
128
129        // config values
130        unsigned int                    statisticsRefreshCycle_;
131        unsigned int                    statisticsAvgLength_;
132        std::string                     levelName_;
133
134        static std::map<std::string, GameState*> allStates_s;
135        static Game* singletonRef_s;        //!< Pointer to the Singleton
136        // tolua_begin
137    };
138}
139//tolua_end
140#endif /* _Game_H__ */
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