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source: code/branches/pch/src/core/input/KeyBinder.h @ 3151

Last change on this file since 3151 was 3148, checked in by rgrieder, 15 years ago

Another clean up in core/input

  • Property svn:eol-style set to native
File size: 8.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
37
38#include "core/CorePrereqs.h"
39
40#include <cassert>
41#include <string>
42#include <vector>
43
44#include "InputInterfaces.h"
45#include "Button.h"
46#include "HalfAxis.h"
47#include "InputCommands.h"
48#include "JoyStickDeviceNumberListener.h"
49
50namespace orxonox
51{
52    /**
53    @brief
54        Handles mouse, keyboard and joy stick input while in the actual game mode.
55        Manages the key bindings.
56    */
57    class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler,
58                                  public JoyStickDeviceNumberListener
59    {
60    public:
61        KeyBinder ();
62        virtual ~KeyBinder();
63
64        void loadBindings(const std::string& filename);
65        void clearBindings();
66        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
67        void setConfigValues();
68        void resetJoyStickAxes();
69
70    protected: // functions
71        void updateInput(float dt);
72        void updateKey(float dt) { }
73        void updateMouse(float dt);
74        void updateJoyStick(float dt, unsigned int joyStick);
75        // internal
76        void tickHalfAxis(HalfAxis& halfAxis);
77
78        void buttonThresholdChanged();
79        // from JoyStickDeviceNumberListener interface
80        virtual void JoyStickDeviceNumberChanged(unsigned int value);
81        void initialiseJoyStickBindings();
82        void compilePointerLists();
83
84        void keyPressed (const KeyEvent& evt);
85        void keyReleased(const KeyEvent& evt);
86        void keyHeld    (const KeyEvent& evt);
87
88        void mouseButtonPressed (MouseButtonCode::ByEnum id);
89        void mouseButtonReleased(MouseButtonCode::ByEnum id);
90        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
91        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
92        void mouseScrolled      (int abs, int rel);
93
94        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
95        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
96        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
97        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
98
99    protected: // variables
100        //! Currently active joy sticks
101        unsigned int numberOfJoySticks_;
102
103        //! Actual key bindings for keys on the keyboard
104        Button keys_            [KeyCode::numberOfKeys];
105        //! Number of mouse buttons in KeyBinder (+4)
106        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
107        //! Actual key bindings for mouse buttons including the wheel(s)
108        Button mouseButtons_    [numberOfMouseButtons_];
109        //! Actual key bindings for mouse axes
110        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
111
112        //! Helper class to use something like std:vector<Button[64]>
113        struct JoyStickButtonVector
114        {
115            Button& operator[](unsigned int index) { return buttons[index]; }
116            Button buttons[JoyStickButtonCode::numberOfButtons];
117        };
118        //! Actual key bindings for joy stick buttons
119        std::vector<JoyStickButtonVector> joyStickButtons_;
120        //! Helper class to use something like std:vector<HalfAxis[48]>
121        struct JoyStickAxisVector
122        {
123            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
124            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
125        };
126        //! Actual key bindings for joy stick axes (and sliders)
127        std::vector<JoyStickAxisVector> joyStickAxes_;
128
129        //! Pointer map with all Buttons, including half axes
130        std::map<std::string, Button*> allButtons_;
131        //! Pointer list with all half axes
132        std::vector<HalfAxis*> allHalfAxes_;
133
134        /**
135        @brief
136            Commands that have additional parameters (axes) are executed at the end of
137            update() so that all values can be buffered for single execution.
138        */
139        std::vector<BufferedParamCommand*> paramCommandBuffer_;
140
141        //! Keeps track of the absolute mouse value (incl. scroll wheel)
142        int mousePosition_[2];
143        //! Used to derive mouse input if requested
144        int mouseRelative_[2];
145        float deriveTime_;
146
147        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
148        ConfigFileType configFile_;
149
150    private:
151        //##### ConfigValues #####
152        //! Whether to filter small value analog input
153        bool bFilterAnalogNoise_;
154        //! Threshold for analog triggers until which the state is 0.
155        float analogThreshold_;
156        //! Threshold for analog triggers until which the button is not pressed.
157        float buttonThreshold_;
158        //! Derive mouse input for absolute values?
159        bool bDeriveMouseInput_;
160        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
161        float derivePeriod_;
162        //! mouse sensitivity
163        float mouseSensitivity_;
164        //! mouse sensitivity if mouse input is derived
165        float mouseSensitivityDerived_;
166        //! Equals one step of the mousewheel
167        int mouseWheelStepSize_;
168
169        //##### Constant config variables #####
170        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
171        static const int mouseClippingSize_ = 1024;
172    };
173
174    inline void KeyBinder::keyPressed (const KeyEvent& evt)
175    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnPress); }
176
177    inline void KeyBinder::keyReleased(const KeyEvent& evt)
178    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnRelease); }
179
180    inline void KeyBinder::keyHeld    (const KeyEvent& evt)
181    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnHold); }
182
183
184    inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id)
185    { mouseButtons_[id].execute(KeybindMode::OnPress); }
186
187    inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id)
188    { mouseButtons_[id].execute(KeybindMode::OnRelease); }
189
190    inline void KeyBinder::mouseButtonHeld    (MouseButtonCode::ByEnum id)
191    { mouseButtons_[id].execute(KeybindMode::OnHold); }
192
193
194    inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
195    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); }
196
197    inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
198    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); }
199
200    inline void KeyBinder::joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
201    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); }
202
203    inline void KeyBinder::updateInput(float dt)
204    {
205        // execute all buffered bindings (additional parameter)
206        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
207        {
208            paramCommandBuffer_[i]->rel_ *= dt;
209            paramCommandBuffer_[i]->execute();
210        }
211
212        // always reset the relative movement of the mouse
213        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
214            mouseAxes_[i].relVal_ = 0.0f;
215    }
216}
217
218#endif /* _KeyBinder_H__ */
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