1 | # |
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2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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3 | # > www.orxonox.net < |
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4 | # |
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5 | # This program is free software; you can redistribute it and/or |
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6 | # modify it under the terms of the GNU General Public License |
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7 | # as published by the Free Software Foundation; either version 2 |
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8 | # of the License, or (at your option) any later version. |
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9 | # |
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10 | # This program is distributed in the hope that it will be useful, |
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11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | # GNU General Public License for more details. |
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14 | # |
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15 | # You should have received a copy of the GNU General Public License along |
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16 | # with this program; if not, write to the Free Software Foundation, |
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17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | # |
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19 | |
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20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES |
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21 | CameraManager.cc |
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22 | GraphicsManager.cc |
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23 | LevelManager.cc |
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24 | Main.cc |
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25 | PawnManager.cc |
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26 | PlayerManager.cc |
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27 | ) |
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28 | ADD_SUBDIRECTORY(gamestates) |
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29 | ADD_SUBDIRECTORY(gui) |
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30 | ADD_SUBDIRECTORY(objects) |
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31 | ADD_SUBDIRECTORY(overlays) |
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32 | ADD_SUBDIRECTORY(sound) |
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33 | ADD_SUBDIRECTORY(tools) |
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34 | |
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35 | # Translate argument |
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36 | IF(ORXONOX_USE_WINMAIN) |
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37 | SET(ORXONOX_WIN32 WIN32) |
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38 | ENDIF() |
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39 | |
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40 | ORXONOX_ADD_EXECUTABLE(orxonox |
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41 | FIND_HEADER_FILES |
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42 | TOLUA_FILES |
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43 | gui/GUIManager.h |
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44 | objects/pickup/BaseItem.h |
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45 | objects/pickup/PickupInventory.h |
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46 | objects/quest/QuestDescription.h |
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47 | objects/quest/QuestManager.h |
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48 | PCH_FILE |
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49 | OrxonoxPrecompiledHeaders.h |
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50 | PCH_NO_DEFAULT |
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51 | # When defined as WIN32 this removes the console window on Windows |
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52 | ${ORXONOX_WIN32} |
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53 | LINK_LIBRARIES |
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54 | ${OGRE_LIBRARY} |
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55 | ${CEGUI_LIBRARY} |
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56 | ${LUA_LIBRARIES} |
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57 | ${CEGUILUA_LIBRARY} |
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58 | ${Boost_SYSTEM_LIBRARY} |
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59 | ${OPENAL_LIBRARY} |
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60 | ${ALUT_LIBRARY} |
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61 | ${VORBISFILE_LIBRARY} |
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62 | ${VORBIS_LIBRARY} |
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63 | ${OGG_LIBRARY} |
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64 | ogreceguirenderer_orxonox |
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65 | tinyxml++_orxonox |
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66 | tolua++_orxonox |
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67 | bullet_orxonox |
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68 | util |
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69 | core |
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70 | network |
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71 | SOURCE_FILES ${ORXONOX_SRC_FILES} |
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72 | ) |
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73 | |
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74 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) |
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75 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) |
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76 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") |
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77 | |
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78 | |
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79 | # When using Visual Studio we want to use the output directory as working |
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80 | # directory and we also want to specify where the external dlls |
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81 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot |
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82 | # be specified in CMake because they are not stored in the actual project file. |
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83 | # This workaround will create a configured *.vcproj.user file that holds the |
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84 | # right values. When starting the solution for the first time, |
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85 | # these get written to the *vcproj.yourPCname.yourname.user |
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86 | IF(MSVC) |
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87 | IF(CMAKE_CL_64) |
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88 | SET(MSVC_PLATFORM "x64") |
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89 | ELSE() |
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90 | SET(MSVC_PLATFORM "Win32") |
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91 | ENDIF() |
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92 | STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" |
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93 | VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") |
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94 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") |
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95 | ENDIF(MSVC) |
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